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This article is a stub. You can help Atomicrops Wiki by expanding it.
Weapons in Atomicrops, like other roguelikes, feature multiple upgrades, and are used by players to defeat various enemies.
Each purchased weapon in Atomicrops will break after 1 day, upon returning to town. By default though, you always have your trusty pea shooter.
Aside from Weapons, Atomicrops also features plenty of Upgrades, Scrolls and Tractors. Farm Animals can also be rescued in order to automate certain tasks.
Description
Tips & Tricks
Level 1
Level 2
Level 3
Level 4
Image
Pea Shooter
Default gun, never breaks, cannot be upgraded.
N/A
N/A
N/A
N/A
Assault Rifle
Standard Rifle.
Cost:30
Effects:
Cost: 100
Effects: +Rate of fire
Cost: 300
Effects: Homing bullets
Cost: 600
Effects: +Damage
Rusty SMG
Spray and pray.
Cost:45
Effects:
Cost: 100
Effects: +Range, +Damage
Cost: 300
Effects: +Accuracy, +Damage
Cost: 600
Effects: Piercing Bullets
Blunderbuss
Boom. Close range shots deal 2x damage.
Cost: 112
Effects:
Cost: 100
Effects: +Clip Size
Cost: 300
Effects: +Bullet Size
Cost: 600
Effects: Triple Shot
Sniper Rifle
One shot one kill.
Cost:45
Effects:
Cost: 100
Effects: +Clip Size
Cost: 300
Effects: +Clip Size
Cost: 600
Effects: Headshot Chance
Shotgun
Standard shotgun.
Cost:45
Effects:
Cost: 100
Effects: Back Gun
Cost: 300
Effects: +Clip Size
Cost: 600
Effects: +Bullets
Jackrabbit 12
Automatic Shotgun.
Cost:45
Effects:
Cost: 100
Effects:
Cost: 300
Effects: +Bullets, Faster Reload
Cost:
Effects: +Clip Size
Flying Squirrel
Chance to deal triple damage and drop a seed.
Cost:45
Effects:
Cost: 100
Effects: +Damage
Cost: 300
Effects: +Seed Drop Rate
Cost: 600
Effects: +Clip Size
Butcher's Knife
Chance to deal double damage and drop a fertilizer chunk.