Atomicrops Wiki
(Updating Gun info)
Tag: Visual edit
(Added correct levels and prices.)
Tag: Visual edit
Line 15: Line 15:
 
!Level 4
 
!Level 4
 
!Level 5
 
!Level 5
  +
!Level 6
 
|-
 
|-
 
|[[File:PeaShooter.png|frameless]]
 
|[[File:PeaShooter.png|frameless]]
 
|Pea Shooter
 
|Pea Shooter
 
|Default gun, never breaks, cannot be upgraded.
 
|Default gun, never breaks, cannot be upgraded.
  +
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|N/A
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|'''Cost:''' 600
 
|'''Cost:''' 600
 
'''Possible''' '''Effects: +Damage'''
 
'''Possible''' '''Effects: +Damage'''
  +
|'''Cost:''' 900
  +
'''Possible Effects:'''
 
|-
 
|-
 
|[[File:RustySMG.png|frameless]]
 
|[[File:RustySMG.png|frameless]]
Line 52: Line 56:
 
|'''Cost:''' 600
 
|'''Cost:''' 600
 
'''Possible''' '''Effects:''' Piercing Bullets
 
'''Possible''' '''Effects:''' Piercing Bullets
  +
|'''Cost:''' 900
  +
'''Possible Effects:'''
 
|-
 
|-
 
|[[File:Blunderbuss.png|frameless]]
 
|[[File:Blunderbuss.png|frameless]]
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|'''Cost:''' 600
 
|'''Cost:''' 600
 
'''Possible''' '''Effects:''' Triple Shot
 
'''Possible''' '''Effects:''' Triple Shot
  +
|'''Cost:''' 900
  +
'''Possible Effects:'''
 
|-
 
|-
 
|[[File:SniperRifle.png|frameless]]
 
|[[File:SniperRifle.png|frameless]]
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|'''Cost:''' 600
 
|'''Cost:''' 600
 
'''Possible''' '''Effects:''' Headshot Chance
 
'''Possible''' '''Effects:''' Headshot Chance
  +
|'''Cost:''' 900
  +
'''Possible Effects:'''
 
|-
 
|-
 
|[[File:Shotgun.png|frameless]]
 
|[[File:Shotgun.png|frameless]]
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|'''Cost:''' 600
 
|'''Cost:''' 600
 
'''Possible''' '''Effects:''' +Bullets
 
'''Possible''' '''Effects:''' +Bullets
  +
|'''Cost:''' 900
  +
'''Possible Effects:'''
 
|-
 
|-
 
|[[File:Jackrabbit12.png|frameless]]
 
|[[File:Jackrabbit12.png|frameless]]
Line 108: Line 120:
 
|'''Cost: 600'''
 
|'''Cost: 600'''
 
'''Possible''' '''Effects:''' +Clip Size
 
'''Possible''' '''Effects:''' +Clip Size
  +
|'''Cost:''' 900
  +
'''Possible Effects:'''
 
|-
 
|-
 
|[[File:FlyingSquirrel.gif|frameless]]
 
|[[File:FlyingSquirrel.gif|frameless]]
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|'''Cost:''' 600
 
|'''Cost:''' 600
 
'''Possible''' '''Effects:''' +Clip Size
 
'''Possible''' '''Effects:''' +Clip Size
  +
|'''Cost:''' 900
  +
'''Possible Effects:'''
 
|-
 
|-
 
|[[File:ButchersKnife.png|frameless]]
 
|[[File:ButchersKnife.png|frameless]]
Line 136: Line 152:
 
|'''Cost:''' 600
 
|'''Cost:''' 600
 
'''Possible''' '''Effects:''' +Drop Rate
 
'''Possible''' '''Effects:''' +Drop Rate
  +
|'''Cost:''' 900
  +
'''Possible Effects:'''
 
|-
 
|-
 
|
 
|
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|'''Cost:''' 600
 
|'''Cost:''' 600
 
'''Possible''' '''Effects:'''
 
'''Possible''' '''Effects:'''
  +
|'''Cost:''' 900
  +
'''Possible Effects:'''
 
|-
 
|-
 
|
 
|
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|'''Cost:''' 600
 
|'''Cost:''' 600
 
'''Possible''' '''Effects:'''
 
'''Possible''' '''Effects:'''
  +
|'''Cost:''' 900
  +
'''Possible Effects:'''
 
|-
 
|-
 
|
 
|
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|'''Cost:''' 600
 
|'''Cost:''' 600
 
'''Possible''' '''Effects:'''
 
'''Possible''' '''Effects:'''
  +
|'''Cost:''' 900
  +
'''Possible Effects:'''
 
|}
 
|}
 
[[Category:Atomicrops Wiki]]
 
[[Category:Atomicrops Wiki]]

Revision as of 20:18, 15 September 2020


This article is a stub. You can help Atomicrops Wiki by expanding it.

Weapons in Atomicrops, like other roguelikes, feature multiple upgrades, and are used by players to defeat various enemies.

Each purchased weapon in Atomicrops will break after 1 day upon returning to town. By default though, you always have your trusty pea shooter.

Aside from Weapons, Atomicrops also features plenty of Upgrades, Scrolls and Tractors. Farm Animals can also be rescued in order to automate certain tasks.

Image Weapon Description Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
PeaShooter Pea Shooter Default gun, never breaks, cannot be upgraded. N/A N/A N/A N/A N/A N/A
AssaultRifle Assault Rifle Standard Rifle. Cost: Varies based on season

Effects:

Cost: 100

Possible Effects: +Rate of fire

Cost: 250

Possible Effects:

Cost: 400

Possible Effects: Homing bullets

Cost: 600

Possible Effects: +Damage

Cost: 900

Possible Effects:

RustySMG Rusty SMG Spray and pray. Cost: Varies based on season

Effects:

Cost: 100

Possible Effects: +Range, +Damage

Cost: 250

Possible Effects:

Cost: 400

Possible Effects: +Accuracy, +Damage

Cost: 600

Possible Effects: Piercing Bullets

Cost: 900

Possible Effects:

Blunderbuss Blunderbuss Boom. Close range shots deal 2x damage. Cost: Varies based on season

Effects:

Cost: 100

Possible Effects: +Clip Size

Cost: 250

Possible Effects:

Cost: 400

Possible Effects: +Bullet Size

Cost: 600

Possible Effects: Triple Shot

Cost: 900

Possible Effects:

SniperRifle Parsniper Rifle One shot one kill. Cost: Varies based on season

Effects:

Cost: 100

Possible Effects: +Clip Size

Cost: 250

Possible Effects:

Cost: 400

Possible Effects: +Clip Size

Cost: 600

Possible Effects: Headshot Chance

Cost: 900

Possible Effects:

Shotgun Shallotgun Standard shotgun. Cost: Varies based on season

Effects:

Cost: 100

Possible Effects: Back Gun

Cost: 250

Possible Effects:

Cost: 400

Possible Effects: +Clip Size

Cost: 600

Possible Effects: +Bullets

Cost: 900

Possible Effects:

Jackrabbit12 Jackrabbit 12 Automatic Shotgun. Cost: Varies based on season

Effects:

Cost: 100

Possible Effects:

Cost: 250

Possible Effects:

Cost: 400

Possible Effects: +Bullets, Faster Reload

Cost: 600

Possible Effects: +Clip Size

Cost: 900

Possible Effects:

FlyingSquirrel Flying Squirrel Chance to deal triple damage and drop a seed. Cost: Varies based on season

Effects:

Cost: 100

Possible Effects: +Damage

Cost: 250

Possible Effects:

Cost: 400

Possible Effects: +Seed Drop Rate

Cost: 600

Possible Effects: +Clip Size

Cost: 900

Possible Effects:

ButchersKnife Butcher's Knife Chance to deal double damage and drop a fertilizer chunk. Cost: Varies based on season

Effects:

Cost: 100

Possible Effects: +Clip Size

Cost: 250

Possible Effects:

Cost: 400

Possible Effects: +Damage

Cost: 600

Possible Effects: +Drop Rate

Cost: 900

Possible Effects:

Catling Gun Cost: Varies based on season

Effects:

Cost: 100

Possible Effects:

Cost: 250

Possible Effects:

Cost: 400

Possible Effects:

Cost: 600

Possible Effects:

Cost: 900

Possible Effects:

Biodegrader Cost: Varies based on season

Effects:

Cost: 100

Possible Effects:

Cost: 250

Possible Effects:

Cost: 400

Possible Effects:

Cost: 600

Possible Effects:

Cost: 900

Possible Effects:

Sriracha Soaker Cost: Varies based on season

Effects:

Cost: 100

Possible Effects: Faster Reload

Cost: 250

Possible Effects:

Cost: 400

Possible Effects:

Cost: 600

Possible Effects:

Cost: 900

Possible Effects: