(Added links and more info for each Weapon.) Tag: Visual edit: Switched |
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Weapons in [[Atomicrops]], like other [https://gamicus.gamepedia.com/Roguelike_video_games roguelikes], feature multiple upgrades, and are used by players to defeat various [[Enemies]]. |
Weapons in [[Atomicrops]], like other [https://gamicus.gamepedia.com/Roguelike_video_games roguelikes], feature multiple upgrades, and are used by players to defeat various [[Enemies]]. |
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− | Each purchased weapon will break after 1 day upon returning to town, unless [[Gun Repair]] activates. |
+ | Each purchased weapon will break after 1 day upon returning to town, unless [[Gun Repair]] activates. If no other gun is held, the player will wield the default, weak but trusty,[[Pea Shooter]]. |
2 random weapons are available for purchase in the Town every day, and can be upgraded after purchasing. |
2 random weapons are available for purchase in the Town every day, and can be upgraded after purchasing. |
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|[[Cattling Gun]] |
|[[Cattling Gun]] |
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|Heavy-duty. |
|Heavy-duty. |
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+ | |2 second rev up, 12 tile range. While trigger is held, player moves at 50% speed. Bullets fire slowly until the gun revs up, maxing out at a blistering 16 shots per second. |
| +Clip Size, +Clip Size, Fertilizer Drop, Faster Ramp Up, +Rate of Fire, Less Slowdown |
| +Clip Size, +Clip Size, Fertilizer Drop, Faster Ramp Up, +Rate of Fire, Less Slowdown |
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Revision as of 01:45, 4 February 2021
Weapons in Atomicrops, like other roguelikes, feature multiple upgrades, and are used by players to defeat various Enemies.
Each purchased weapon will break after 1 day upon returning to town, unless Gun Repair activates. If no other gun is held, the player will wield the default, weak but trusty,Pea Shooter.
2 random weapons are available for purchase in the Town every day, and can be upgraded after purchasing.
Upgrade Level | Cost |
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Level 1 (Starting Level) | Cost: Varies based on season |
Level 2 | Cost: 100 |
Level 3 | Cost: 250 |
Level 4 | Cost: 400 |
Level 5 | Cost: 600 |
Level 6 (MAX) | Cost: 900 |
All weapons besides the Pea Shooter can be upgraded 5 times. The upgrade given is chosen at random from a pool of upgrades per gun. Certain guns can also receive benefits from Home Improvements upgrades.
Image | Weapon | Description | References and Clarifications (For when descriptions are unclear) | Possible Upgrade Effects | Possible Home Improvement Effects (If Any) |
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Pea Shooter | Your default gun. | Never breaks, cannot be upgraded. No clip size. 6 tile range, mediocre fire rate and accuracy. Reliable, but weak. | N/A | +25% Range, +30% Bullet Speed, +50% Accuracy, +10% Critical Strike Chance, +10% Rate of Fire. | |
Spud Rifle | Standard Rifle. | No clip size. Functions similarly to the Pea Shooter, but fires more rapidly, has slightly more range with 8 tiles, bullets travel faster, is more accurate, and it scales better with Fighting Stat. | Homing, Zap, +Rate of Fire, +Rate of Fire, +Damage | ||
Rusty SMG | Spray and pray | No clip size. Has a 5 tile range, rapidly spewing bullets over a wide arc. | Piercing, +Rate of Fire, Explosive Rounds, +Range +Dmg, +Accuracy +Dmg | ||
Blunderbloom | Boom. Close range shots deal extra damage. | Close range burst deals slightly more damage. Orb projectile damages and repeatedly knocks back Enemies. Has a 12 tile range. | Triple Shot, Faster Reload, +Clip Size, +Size, Bullet Orb | ||
Parsniper | Deadly from a distance. | Range is as far as the player can see. Fires high damaging shots. | Faster Reload, Piercing, Headshot Chance, Zap, +Clip Size, +Clip Size | ||
Shallotgun | Deadly at close range. | Only has a 4 tile range, but scales extremely well with Fighting Stat. Fires 8 pellets in a spread. Does not do boosted damage at point-blank range. | +Bullets, +50% Damage, +Clip Size, Back Gun, Toxic spores | ||
Jackrabbit 12 | Rapid fire shotgun. | Fires as fast as the player presses the Fire button. Has a 6 tile range and fires 8 pellets per shot. | Faster reload, +Clip Size, +Bullets, +Damage, Ricochet | ||
Flying Squirrels | Chance to deal extra damage and drop a seed. | Occasionally deals increased damage and drops a seed. Can be awkward to aim due to strange projectile path. | +Drop Rate, +Damage, +Clip Size, Splash Damage, Faster Reload | Starts with an upgrade. | |
Butcher's Knife | Chance to deal extra damage and drop fertilizer. | Occasionally deals double damage and drops some fertilizer. Travels in an arc and has a 6 tile range. | +Clip Size, +Damage, Piercing, +Drop Rate, Faster Reload | Starts with an upgrade. | |
Cattling Gun | Heavy-duty. | 2 second rev up, 12 tile range. While trigger is held, player moves at 50% speed. Bullets fire slowly until the gun revs up, maxing out at a blistering 16 shots per second. | +Clip Size, +Clip Size, Fertilizer Drop, Faster Ramp Up, +Rate of Fire, Less Slowdown | ||
Biodegrader | Warning! Contains hazardous chemicals. | Lobs explosive grenades with a 6 tile range that explode in an area shortly after being fired. | Faster Reload, Fire, +Clip Size, +Clip Size, +Size, Triple Shot | ||
Sriracha Soaker | Be careful. | Sprays a large flame with a 4 tile range capable of dealing damage to multiple Enemies at once. Can also light Crops and Fruit Trees on fire. | Faster Reload, +Clip Size, +Clip Size, Water Crops, +Range |
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