Atomicrops Wiki
(Added links and more info for each Weapon.)
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Milimici (talk | contribs)
m (Corrected a typo and an error in the length of time the Cattling Gun takes to rev up.)
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Weapons in [[Atomicrops]], like other [https://gamicus.gamepedia.com/Roguelike_video_games roguelikes], feature multiple upgrades, and are used by players to defeat various [[Enemies]].
 
Weapons in [[Atomicrops]], like other [https://gamicus.gamepedia.com/Roguelike_video_games roguelikes], feature multiple upgrades, and are used by players to defeat various [[Enemies]].
   
Each purchased weapon will break after 1 day upon returning to town, unless [[Gun Repair]] activates. IF no other gun is held, the player will wield the default, weak but trusty,[[Pea Shooter]].
+
Each purchased weapon will break after 1 day upon returning to town, unless [[Gun Repair]] activates. If no other gun is held, the player will wield the default, weak but trusty,[[Pea Shooter]].
   
 
2 random weapons are available for purchase in the Town every day, and can be upgraded after purchasing.
 
2 random weapons are available for purchase in the Town every day, and can be upgraded after purchasing.
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|[[Cattling Gun]]
 
|[[Cattling Gun]]
 
|Heavy-duty.
 
|Heavy-duty.
|3 second rev up, 12 tile range. While trigger is held, player moves at 50% speed. Bullets fire slowly until the gun revs up, maxing out at a blistering 16 shots per second.
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|2 second rev up, 12 tile range. While trigger is held, player moves at 50% speed. Bullets fire slowly until the gun revs up, maxing out at a blistering 16 shots per second.
 
| +Clip Size, +Clip Size, Fertilizer Drop, Faster Ramp Up, +Rate of Fire, Less Slowdown
 
| +Clip Size, +Clip Size, Fertilizer Drop, Faster Ramp Up, +Rate of Fire, Less Slowdown
 
|-
 
|-

Revision as of 01:45, 4 February 2021


Weapons in Atomicrops, like other roguelikes, feature multiple upgrades, and are used by players to defeat various Enemies.

Each purchased weapon will break after 1 day upon returning to town, unless Gun Repair activates. If no other gun is held, the player will wield the default, weak but trusty,Pea Shooter.

2 random weapons are available for purchase in the Town every day, and can be upgraded after purchasing.

Upgrade Level Cost
Level 1 (Starting Level) Cost: Varies based on season
Level 2 Cost: 100
Level 3 Cost: 250
Level 4 Cost: 400
Level 5 Cost: 600
Level 6 (MAX) Cost: 900

All weapons besides the Pea Shooter can be upgraded 5 times. The upgrade given is chosen at random from a pool of upgrades per gun. Certain guns can also receive benefits from Home Improvements upgrades.

Image Weapon Description References and Clarifications (For when descriptions are unclear) Possible Upgrade Effects Possible Home Improvement Effects (If Any)
PeashooterPortrait
Pea Shooter Your default gun. Never breaks, cannot be upgraded. No clip size. 6 tile range, mediocre fire rate and accuracy. Reliable, but weak. N/A +25% Range, +30% Bullet Speed, +50% Accuracy, +10% Critical Strike Chance, +10% Rate of Fire.
SpudriflePortrait
Spud Rifle Standard Rifle. No clip size. Functions similarly to the Pea Shooter, but fires more rapidly, has slightly more range with 8 tiles, bullets travel faster, is more accurate, and it scales better with Fighting Stat. Homing, Zap, +Rate of Fire, +Rate of Fire, +Damage
RustySmgPortrait
Rusty SMG Spray and pray No clip size. Has a 5 tile range, rapidly spewing bullets over a wide arc. Piercing, +Rate of Fire, Explosive Rounds, +Range +Dmg, +Accuracy +Dmg
BlunderbussPortrait
Blunderbloom Boom. Close range shots deal extra damage. Close range burst deals slightly more damage. Orb projectile damages and repeatedly knocks back Enemies. Has a 12 tile range. Triple Shot, Faster Reload, +Clip Size, +Size, Bullet Orb
ParsniperPotrait
Parsniper Deadly from a distance. Range is as far as the player can see. Fires high damaging shots. Faster Reload, Piercing, Headshot Chance, Zap, +Clip Size, +Clip Size
ShallotgunPortrait
Shallotgun Deadly at close range. Only has a 4 tile range, but scales extremely well with Fighting Stat. Fires 8 pellets in a spread. Does not do boosted damage at point-blank range. +Bullets, +50% Damage, +Clip Size, Back Gun, Toxic spores
JackrabbitPortrait
Jackrabbit 12 Rapid fire shotgun. Fires as fast as the player presses the Fire button. Has a 6 tile range and fires 8 pellets per shot. Faster reload, +Clip Size, +Bullets, +Damage, Ricochet
SquirrelGunPortrait
Flying Squirrels Chance to deal extra damage and drop a seed. Occasionally deals increased damage and drops a seed. Can be awkward to aim due to strange projectile path. +Drop Rate, +Damage, +Clip Size, Splash Damage, Faster Reload Starts with an upgrade.
ButcherknifePortrait
Butcher's Knife Chance to deal extra damage and drop fertilizer. Occasionally deals double damage and drops some fertilizer. Travels in an arc and has a 6 tile range. +Clip Size, +Damage, Piercing, +Drop Rate, Faster Reload Starts with an upgrade.
GatlingGunPortrait
Cattling Gun Heavy-duty. 2 second rev up, 12 tile range. While trigger is held, player moves at 50% speed. Bullets fire slowly until the gun revs up, maxing out at a blistering 16 shots per second. +Clip Size, +Clip Size, Fertilizer Drop, Faster Ramp Up, +Rate of Fire, Less Slowdown
BioLauncherPortrait
Biodegrader Warning! Contains hazardous chemicals. Lobs explosive grenades with a 6 tile range that explode in an area shortly after being fired. Faster Reload, Fire, +Clip Size, +Clip Size, +Size, Triple Shot
FlamethrowerPortrait
Sriracha Soaker Be careful. Sprays a large flame with a 4 tile range capable of dealing damage to multiple Enemies at once. Can also light Crops and Fruit Trees on fire. Faster Reload, +Clip Size, +Clip Size, Water Crops, +Range