Atomicrops Wiki

Weapons are a game mechanic of Atomicrops.

General Description[]

Weapons in Atomicrops feature multiple upgrades, and are used by player to defeat various Enemies. Weapons never break, however if no other gun is held the player will wield the default Pea Shooter. Two random Weapons are available for purchase in the Town every day, each with a bundle attached to them. Two Weapons, the Leech Gun and the Scythe, are tied to the Reap What You Crow DLC and only become avaliable once said DLC has been purchased.

Bundle System[]

Weapons besides the Pea Shooter are purchased in bundles. These bundles can offer between zero and five mods, zero and two Farming Stat or Fighting Stat, and/or zero to one Heart Beet seed for each Weapon in question. If the player is playing as Oregacrow.png, the Heart Beet seed will instead be a one-point, immediate value heal of Oregano. In addition, Weapons come in four rarities; basic, blue, purple, and orange, from least to most powerful respectively. Higher rarity Weapons will provide more in their bundles but will come at a higher price. The specifics any given bundle provides is shown directly under the given Weapon and their tooltip prior to purchase.

Bonus Gun Mod[]

Main article: Bonus Gun Mod

Weapons can also be granted a Bonus Gun Mod upon purchase. This is simply an additional mod that the player will gain for free. If a Bonus Gun Mod is granted, text displaying as such will appear. The chance to receive one is based upon the player's BonusGunModIcon.png Bonus Gun Mod Stat. While playing as Rye, this is guaranteed due to his Mechanic perk. Only one Bonus Gun Mod can appear per Weapon, even if the player's BonusGunModIcon.png Bonus Gun Mod Stat is above 100%. The Butcher's Knife and the Flying Squirrels each get a Bonus Mod guaranteed after a certain Home Improvement has been purchased. For these two guns, they will not be able to have more than one Bonus Gun Mod, just like any other Weapon.

Gun Mods[]

The entire list of all possible Gun Mods is shown below. Any Weapons that receive benefits from Home Improvements will have that listed. Repeated upgrades listed are to represent that those upgrades can potentially be obtained multiple times.

Image Name Description References and Clarifications (For when descriptions are unclear) Possible Upgrade Effects Home Improvement Effects
Pea Shooter Your default gun. Cannot be upgraded. No clip size. 6 tile range, mediocre fire rate and accuracy. Reliable, but weak. N/A +25% Range, +30% Bullet Speed, +50% Accuracy, +10% Critical Strike Chance, +10% Rate of Fire.
Spud Rifle Standard Rifle. No clip size. Functions similarly to the Pea Shooter, but fires more rapidly, has slightly more range with 8 tiles, bullets travel faster, is more accurate, and it scales better with Fighting Stat. Homing, Zap, +Rate of Fire, +Rate of Fire, +Damage, Fertilizer Drop N/A
Rusty SMG Spray and pray No clip size. Has a 5 tile range, rapidly spewing bullets over a wide arc. Piercing, +Rate of Fire, Explosive Rounds, +Range +Dmg, +Accuracy +Dmg, Deal Damage to Charge Tractor 30% Faster N/A
Blunderbloom Boom. Close range shots deal extra damage. Close range burst deals slightly more damage. Orb projectile damages and repeatedly knocks back Enemies. Has a 12 tile range. Triple Shot, Faster Reload, +Clip Size, +Size, Bullet Orb, Ammo Drops N/A
Parsniper Deadly from a distance. Range is as far as the player can see. Fires high damaging shots. Faster Reload, Piercing, Headshot Chance, Zap, +Clip Size, +Clip Size N/A
Shallotgun Deadly at close range. Only has a 4 tile range, but scales extremely well with Fighting Stat. Fires 8 pellets in a spread. Does not do boosted damage at point-blank range. +Bullets, +50% Damage, +Clip Size, Back Gun, Toxic spores, Range N/A
Jackrabbit 12 Rapid fire shotgun. Fires as fast as the player presses the Fire button. Has a 6 tile range and fires 8 pellets per shot. Faster reload, +Clip Size, +Bullets, +Damage, Ricochet, Range N/A
Flying Squirrels Chance to deal extra damage and drop a seed. Occasionally deals increased damage and drops a seed. Can be awkward to aim due to strange projectile path. +Drop Rate, +Damage, +Clip Size, Splash Damage, Faster Reload, Ammo Drops Starts with a random upgrade.
Butcher's Knife Chance to deal extra damage and drop fertilizer. Occasionally deals double damage and drops some fertilizer. Travels in an arc and has a 6 tile range. +Clip Size, +Damage, Piercing, +Drop Rate, Faster Reload, Duel Wield Starts with a random upgrade.
Cattling Gun Heavy-duty. 2 second rev up, 12 tile range. While trigger is held, player moves at 50% speed. Bullets fire slowly until the gun revs up, maxing out at a blistering 16 shots per second. +Clip Size, +Clip Size, Fertilizer Drop, Faster Ramp Up, +Rate of Fire, Less Slowdown N/A
Biodegrader Warning! Contains hazardous chemicals. Lobs explosive grenades with a 6 tile range that explode in an area shortly after being fired. Faster Reload, Fire, +Clip Size, +Clip Size, +Size, Triple Shot N/A
Sriracha Soaker Be careful. Sprays a large flame with a 4 tile range capable of dealing damage to multiple Enemies at once. Can also light Crops and Fruit Trees on fire. Water Crops mod turns the flame entirely blue. Faster Reload, +Clip Size, +Clip Size, Water Crops, +Range, Ammo Drops, +50% Damage N/A
Scythe (Oregacrow.png) Cut down your enemies. Melee weapon. No clip size. Can attack over pits but cannot attack through walls. "Trigger" must be clicked each time in order to swing the Scythe; holding it will only swing the Scythe once. Horse mod overrides Horse Item while the Scythe is present. Deflects Bullets, Critical Strikes, Water, Till, Attack Speed, Horse, Range, Cut Weeds N/A
Leech Gun (Oregacrow.png) Suck fertilizer from your enemies. Do farm work to recharge the leech. Shoots leeches that home in on the nearest Enemy, damaging them over time. While fired, automatically pulls all Fertilizer, seeds, and Pickaxes towards the player. Requires farm work such as tilling, watering sowing, and harvesting to be done in the nearby vacinity in order to regain ammo. Foraging Berries also counts under this category. More Fertilizer Drops, Range, +Clip Size, Faster DMG Buildup, Create Mole Hole When Out of Ammo, Extra Leech, Extra Leech N/A


  • Prior to Patch 1.5.0f1, Weapons used to be able to be upgraded through the Gun Forge. In addition, Weapons used to break each morning.