Stats control many attributes of the game.
Stats are special controllables that dictate various attributes of the game. By default, each save file starts with 0 Farming Stats and 0 Fighting Stats. Similarly, the player's save begins with 0% in all other stats, if playing as most Characters.
|Fighting Stat||Increases damage and move speed.||Increases fighting related attributes.|
|Farming Stat||Improves farming abilities and tractor cooldown.||Increases farming related attributes.|
|Luck||Better luck!||Increases the chance for "lucky" events to occur.|
|Bonus Gun Mod||Chance for a new Gun to have a bonus mod.||Increases the chance for a Weapon to be have an extra, free mod when purchased.|
|Bark Skin||Chance to block damage.||Increases the chance to block damage when hit.|
|Beet Drop||Chance to drop a Heart Beet Seed when damaged.||Increases the chance to drop a Heart Beet Seed when damaged.|
|Jump-Start||Chance tractors will instantly gain a charge after use.||Increases the chance for Tractors not to need recharging when used.|
|Homing Pigeon||Chance that a pigeon will return when used.||Increases the chance that a Scroll remain in the player's possession after use.|
Farming Stat increases various aspects related to farming, such as but not limited to increases to till speed, Weed cutting speed, Watering Pail size, watering speed, and harvesting radius.
Fighting Stat increases damage of all guns, and player movement speed.
Bark Skin Stat increases the odds of blocking a point of damage when they get hit by an Enemy bullet or would normally take damage through contact damage.
Beet Drop increases the odds of dropping a free Heart Beet Seed when damaged.
Bonus Gun Mod
Bonus Gun Mod increases the chance for a Weapon to have an extra mod when purchased.
Homing Pigeon increases the odds that a Scroll can be used more than once.
Jump-Start increases the odds that a Tractor's charge meter will refill automatically after use.