Atomicrops Wiki

Rye is the second Character to be unlocked.

General Description[]

Rye is a Character designed around an offensive playstyle. Their passive perk of a guaranteed Bonus Gun Mod activation and starting Turret support this this. Rye also does not feature any direct downsides. They are the second Character to be unlocked, given after beating Summer.


Rye features two upsides; their additional Bonus Gun Mod chance and their starting Turret.


Rye's primary upside can be found in their custom Item, known as Mechanic. This provides Rye with an additional 100% Bonus Gun Mod chance. This can be utilized to reliably gain stronger Weapons throughout a run. This can be especially useful when the player manages to purchase a higher rarity Weapon, as players will potentially have a very strong weapon for a lower price than other characters. Likewise, players can better choose which Weapons they wish to use when clearing Camps in the various Biomes, as lower rarity Weapons will also be stronger. As a whole, Rye will allow players a more offensive playstyle, as the extra mods will make exploring Biomes and defending the farm more efficient..

Starting Turret[]

Rye's other perk is always beginning with a free Turret at the start of each run. This can assist with defending Crops during the nightly attacks on the Farm. In fact, it is possible that during the first few nights, especially on earlier Years, the Turret will be able to completely defend the Farm all on its own. This can allot players more chances during the first Spring nights to further explore the various Biomes instead of focusing on defending their Crops. This free Turret also pairs well with various Turret upgrades, including but not limited to Turret Growth Aura and Sprinkler Head. This is especially true of the player manages to acquire one or two of these upgrades from the Time Capsule or through any means immediately at the start of the player's run.


  • Rye used to have a different perk, giving 50% Gun Repair instead of 100% Bonus Gun Mod. This was changed along with the former Weapon System in Patch 1.5.0f1, as Weapons no longer break at the end of each day.
    • Prior to Patch 1.1.12, this Gun Repair chance was 25%.
      • Even before that, Rye's perk always made Weapons last one extra day from when they were purchased.