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{{Spoiler}}
Permanent upgrades are purchased from the [[Ant Builder]] using [[Cornucopia]]s. The cost of each upgrade starts at 3 Cornucopias and increases linearly at a rate of 1. Some upgrades are unique and others are repeatable infinitely{{Citation needed}}. There are 3 different sets of upgrades.
 
  +
'''Home Improvements''' are the game's meta-progression upgrades.
   
  +
== General Description ==
Some upgrades like "Water Pigeon" seem to be named, but most upgrades do not have a name currently.
 
  +
Home Improvements are purchased from the [[Ant Builder|Ant Builders]], once they are rescued, by using [[Cornucopia|Cornucopias]]. The cost of each upgrade starts at 2 to x [[Cornucopia|Cornucopias]] (lowest with Alien Ant, highest with x Ant) and increases linearly at a rate of +1 up (+2 for Chemist Ant) to a maximum of 19 to 38 (lowest with x Ant, highest with Chemist Ant). The order in which upgrades are offered is random, but all 16 or 17 upgrades listed will be available.
   
  +
Once all of these upgrades have been purchased, the player will be able to pay 100 [[File:CornucopiaCostIcon.png]] to each ant to build a work station, and have the opportunity to purchase Level 2 Improvements. The price of these upgrades starts at 50 [[File:CornucopiaCostIcon.png]] and increases by +10 [[File:CornucopiaCostIcon.png]] each time.
{| class="wikitable sortable"
 
  +
  +
Some upgrades are unique and others may be offered more than once, or by more than one ant. These Improvements can therefore be purchased more than once, and all will stack additively (not multiplicatively).
  +
  +
Purchasing upgrades from the ants also provide cosmetic upgrades to your home in the form of statues, benches, friendly monsters in/on your house, etc. The home's cosmetic upgrades are non-interactive, but the list of purchased upgrades can be viewed by interacting with the doormat in front of your home.
  +
  +
== Alien Ant==
  +
[[File:AlienAnt.png|right|frameless|alt=|150x150px]]
  +
The Alien Ant primarily offers upgrades that improve weapons. Added in the [[Version History|Invasive Species]] update.
  +
  +
===Level 1===
  +
There are 17 Level 1 upgrades, including repeats.
  +
  +
Last Level 1 upgrade requires 19 [[Cornucopia|Cornucopias]].
  +
  +
{| class="wikitable sortable" style="width:50%"
  +
|+
  +
!style="width:90%"|Alien Ant Upgrade
  +
!style="width:10%"|Number
 
|-
 
|-
  +
|[[File:AlienDefaultGunRangeUpgrade.png]] Increase starting gun range by 25%.
! Historian Ant
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienDefaultGunRateOfFireUpgrade.png]] Increase starting gun rate of fire by 10%.
|Keep a random [[Upgrades|upgrade]] from your previous run if you survived until fall.
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienDefaultGunAccuracyUpgrade.png]] Improve accuracy of starting gun by 50%.
|Keep a random [[Upgrades|upgrade]] from your previous run if you survived past winter.
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienDefaultGunBulletSpeedUpgrade.png]] Increase bullet speed of starting gun by 30%
|Start with 1 additional seed for each [[season]] survived last run.
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienDefaultGunCritUpgrade.png]] Adds 10% critical strike chance for starting gun.
|Start next run with an random farm [[Farm Animals|animal]] if you survived until winter in your previous run.
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienSquirrelGunFreeUpgrade.png]] [[Weapons|Flying Squirrels]] gun starts with an upgrade.
|Gain 2 [[Level|heart sprouts]] at the start of your next run if you survived until Summer in your previous run.
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienButcherKnifeFreeUpgrade.png]] [[Weapons|Butcher’s Knife]] starts with an upgrade.
|Start with an additional 2 [[fertilizer]] for each season you survived last run.
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienFreeUpgradeChanceUpgrade.png]] Guns have a 2% change to start with an upgrade.
|Start with an additional pickaxe.
 
  +
|2
 
|-
 
|-
  +
|[[File:AlienLuckUpgrade.png]] +1 [[Luck]].
|Increase Sprinkler Tractor duration and watering radius
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienDayLengthUpgrade.png]] Days last 3 seconds longer.
  +
|1
  +
|-
  +
|[[File:AlienHeartBeetGrowthRateUpgrade.png]] [[Heart Beet|Heart Beets]] grow 10% faster.
  +
|2
  +
|-
  +
|[[File:AlienGunRepairUpgrade.png]] +1% [[Gun Repair]] - Chance that gun won't break at the end of the day.
  +
|1
  +
|-
  +
|[[File:AlienBarkSkinUpgrade.png]] +1% [[Bark Skin]] - Chance to block damage.
  +
|1
  +
|-
  +
|[[File:AlienBeetDropUpgrade.png]] +1% [[Beet Drop]] - Chance to drop a Heart Beet Seed when damaged.
  +
|1
 
|}
 
|}
   
  +
===Level 2===
{| class="wikitable sortable"
 
  +
Once all of the previous upgrades have been chosen, 100 [[File:CornucopiaCostIcon.png]] must be paid before the following Improvements become available. They cost 50 [[File:CornucopiaCostIcon.png]] at first and increase linearly by 10 [[File:CornucopiaCostIcon.png]] for each one purchased, up to 110 [[File:CornucopiaCostIcon.png]]. There are seven Level 2 upgrades in all, including repeats. These were added in the [[Version History|Feline Good]] update.
  +
  +
{| class="wikitable sortable" style="width:50%"
  +
|+
  +
!style="width:90%"|Alien Ant Upgrade
  +
!style="width:10%"|Number
 
|-
 
|-
  +
|[[File:AlienBeetDropUpgrade.png]] 2% chance an alien pod will appear near your farm each day.
! Sage Ant
 
  +
|2
 
|-
 
|-
  +
|[[File:AlienBeetDropUpgrade.png]] [[Roses]] grow 10% faster.
|Days last a few seconds longer.
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienBeetDropUpgrade.png]] +0.5% [[Beet Drop]] - Chance to drop a [[Heart Beet]] Seed when damaged.
|Start with +1 to [[Level|fighting stat]].
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienGunRepairUpgrade.png]] +1% [[Gun Repair]] - Chance that gun won't break at the end of the day.
|Start with +1 to [[Farming|farming stat]].
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienBeetDropUpgrade.png]] +0.5% [[Homing Pigeon]] - Chance that a pigeon will return when used.
|Start with 1 additional heart beet.
 
  +
|1
 
|-
 
|-
  +
|[[File:AlienBeetDropUpgrade.png]] +0.5% [[Jump-Start]] - Chance that tractors will instantly gain a charge after use.
|Run 1% Faster.
 
  +
|1
  +
|}
  +
  +
==Chemist Ant==
  +
[[File:ChemistAnt.png|right|frameless|alt=|151x151px]]
  +
The Chemist Ant primarily offers upgrades which focus on [[Mushrooms]].
  +
  +
===Level 1===
  +
There are 16 Level 1 upgrades in all, including repeats.
  +
  +
Last Level 1 upgrade requires 38 [[Cornucopia|Cornucopias]].
  +
  +
{| class="wikitable sortable" style="width:50%"
  +
|+
  +
!style="width:90%"|Chemist Ant Upgrade
  +
!style="width:10%"|Number
  +
|-
  +
|[[File:ChemUnlockFertMushUpgrade.png]] Unlock Fertilizer Mushroom - All enemies drop more [[fertilizer]] temporarily.
  +
|1
  +
|-
  +
|[[File:ChemUnlockRechargeMushUpgrade.png]] Unlock Recharge Mushroom - Gain a [[Tractors|tractor]] charge.
  +
|1
  +
|-
  +
|[[File:ChemUnlockBerserkUpgrade.png]] Unlock Berserk Mushroom - Increase damage and speed temporarily.
  +
|1
  +
|-
  +
|[[File:ChemUnlockTimeMushUpgrade.png]] Unlock Time Mushroom - Increase current day's length.
  +
|1
  +
|-
  +
|[[File:ChemMushDropRateUpgrade.png]] More Mushrooms.
  +
|1
  +
|-
  +
|[[File:ChemBridgeMushUpgrade.png]] Mushrooms grow near bridges.
  +
|1
  +
|-
  +
|[[File:ChemMushDurUpgrade.png]] Increase duration of [[Mushrooms|mushroom]] effects by 2 seconds.
  +
|3
  +
|-
  +
|[[File:ChemBossesDropCopiaUpgrade.png]] Bosses drop [[Cornucopia|Cornicopias]].
  +
|1
  +
|-
  +
|[[File:ChemMoreFestivalCopiasUpgrade.png]] Gain more [[Cornucopia|Cornicopias]] at Season Festival.
  +
|1
  +
|-
  +
|[[File:ChemEnergizeLongerUpgrade.png]] Stay energized longer.
  +
|1
  +
|-
  +
|[[File:ChemEnergizeLessTasksUpgrade.png]] Become energized with less tasks.
  +
|1
  +
|-
  +
|[[File:ChemBarkSkinUpgrade.png]] +1% [[Bark Skin]] - Chance to block damage.
  +
|1
 
|-
 
|-
  +
|[[File:ChemBeetDropUpgrade.png]] +1% [[Beet Drop]] - Chance to drop a Heart Beet Seed when damaged.
  +
|2
 
|}
 
|}
   
  +
===Level 2===
{| class="wikitable sortable"
 
  +
Once all of the previous upgrades have been chosen, 100 [[File:CornucopiaCostIcon.png]] must be paid before the following Improvements become available. They cost 50 [[File:CornucopiaCostIcon.png]] at first and increase linearly by 10 [[File:CornucopiaCostIcon.png]] for each one purchased, up to 110 [[File:CornucopiaCostIcon.png]]. There are seven Level 2 upgrades in all. These were added in the [[Version History|Feline Good]] update.
  +
  +
{| class="wikitable sortable" style="width:50%"
  +
|+
  +
!style="width:90%"|Chemist Ant Upgrade
  +
!style="width:10%"|Number
 
|-
 
|-
  +
|[[File:ChemMushDurUpgrade.png]] Increase duration of [[Mushrooms|mushroom]] effects by 2 seconds.
! Engineer Ant
 
  +
|1
 
|-
 
|-
  +
|[[File:ChemBarkSkinUpgrade.png]] [[Roses]] grow 10% faster.
|[[Scrolls|Earthquake Pigeon]] breaks additional soil crust.
 
  +
|1
 
|-
 
|-
  +
|[[File:ChemBarkSkinUpgrade.png]] [[Soil]] that you till has a 3% chance to be moist.
|Water Pigeon - Increase [[Scrolls|rain cloud]] by 20%
 
  +
|1
 
|-
 
|-
  +
|[[File:ChemBarkSkinUpgrade.png]] +0.5% [[Bark Skin]].
|Increased Weed Whacker [[Tractors|Tractor]] distance and width.
 
  +
|1
 
|-
 
|-
  +
|[[File:ChemBarkSkinUpgrade.png]] +0.5% [[Homing Pigeon]] - Chance that a pigeon will return when used.
|[[Scrolls]] will occasionally be sold in town at the gardening shop.
 
  +
|1
 
|-
 
|-
  +
|[[File:ChemBarkSkinUpgrade.png]] +0.5% [[Jump-Start]] - Chance that tractors will instantly gain a charge after use.
|Found [[tractors]] start full charged
 
  +
|1
 
|-
 
|-
  +
|[[File:ChemMushDurUpgrade.png]] +0.5% [[Luck]].
|Reduce [[Tractors|tractor]] cooldowns by 3%.
 
  +
|1
  +
|}
  +
  +
==Engineer Ant==
  +
[[File:EngineerAnt.png|right|frameless|alt=|150x150px]]
  +
The Engineer Ant primarily offers upgrades that affect [[Tractors]] and [[Scrolls]].
  +
  +
===Level 1===
  +
There are 16 Level 1 upgrades in all, including repeats.
  +
  +
Last Level 1 upgrade requires 20 [[Cornucopia|Cornucopias]].
  +
  +
{| class="wikitable sortable" style="width:50%"
  +
|+
  +
!style="width:90%"|Engineer Ant Upgrade
  +
!style="width:10%"|Number
 
|-
 
|-
|Purchased [[tractors]] start full charged
+
|[[File:EngTractorsFindFullyChargedUpgrade.png]] Found [[tractors]] start full charged.
  +
|1
 
|-
 
|-
  +
|[[File:EngTractorsBuyFullyChargedUpgrade.png]] Purchased [[tractors]] start full charged.
|[[Scrolls]] will sometimes drop from bosses
 
  +
|1
 
|-
 
|-
  +
|[[File:EngTractorReduceCooldownUpgrade.png]] Slightly reduce [[Tractors|tractor]] cooldowns.
|[[Scrolls|Seed Pigeons]] have a 10% chance to sow higher tier seeds and a 3% chance to sow pumpkins or roses
 
  +
|2
 
|-
 
|-
  +
|[[File:EngTractorWackerUpgrade.png]] Increase [[Tractors|Wacker Tractor]] distance and width.
  +
|1
  +
|-
  +
|[[File:EngTractorWoodChipperUpgrade.png]] Increase [[Tractors|Wood Chipper Tractor]] radius.
  +
|1
  +
|-
  +
|[[File:EngTractorSprinklerUpgrade.png]] Increase [[Tractors|Sprinkler Tractor]] duration and watering radius.
  +
|1
  +
|-
  +
|[[File:EngScrollBossDropUpgrade.png]] [[Scrolls|Pigeons]] will sometimes drop from bosses.
  +
|1
  +
|-
  +
|[[File:EngScrollInShopUpgrade.png]] [[Scrolls|Pigeons]] will occasionally be sold in town at the gardening shop.
  +
|1
  +
|-
  +
|[[File:EngScrollEarthquakeUpgrade.png]] [[Scrolls|Earthquake]] breaks additional soil crust.
  +
|1
  +
|-
  +
|[[File:EngScrollWaterAllIncreaseUpgrade.png]] Increase [[Scrolls|rain cloud]] duration by 20%.
  +
|1
  +
|-
  +
|[[File:EngScrollFertAllAdditionalUpgrade.png]] [[Scrolls|Blood rain]] drops additional [[fertilizer]].
  +
|1
  +
|-
  +
|[[File:EngScrollFertAllAdditionalUpgrade.png]] [[Scrolls|Anemochory]] has a 10% chance to sow higher tier seeds and a 3% chance to sow pumpkins or roses.
  +
|1
  +
|-
  +
|[[File:EngGunRepairUpgrade.png]] +1% [[Gun Repair]] - Chance that gun won't break at the end of the day.
  +
|2
  +
|-
  +
|[[File:EngBarkSkinUpgrade.png]] +1% [[Bark Skin]] - Chance to block damage.
  +
|1
 
|}
 
|}
  +
  +
===Level 2===
  +
''"I have more blueprints, but I need a workshop."''
  +
  +
Once all of the previous upgrades have been chosen, 100 [[File:CornucopiaCostIcon.png]] must be paid before the following Improvements become available. They cost 50 [[File:CornucopiaCostIcon.png]] at first and increase linearly by 10 [[File:CornucopiaCostIcon.png]] for each one purchased, up to 110 [[File:CornucopiaCostIcon.png]]. There are seven Level 2 upgrades in all, including repeats. These were added in the [[Version History|Feline Good]] update.
  +
  +
{| class="wikitable sortable" style="width:50%"
  +
|+
  +
!style="width:90%"|Engineer Ant Upgrade
  +
!style="width:10%"|Number
  +
|-
  +
|[[File:EngGunRepairUpgrade.png]] [[Tractors|Wacker Tractor]] deals damage.
  +
|1
  +
|-
  +
|[[File:EngGunRepairUpgrade.png]] Increase [[Fertilizer|fertilizer]] from [[Tractors|Wood Chipper]].
  +
|1
  +
|-
  +
|[[File:EngGunRepairUpgrade.png]] Add 0.5 seconds to [[Tractors|Carrot Tractor]] invincibility effect.
  +
|2
  +
|-
  +
|[[File:EngTractorSprinklerUpgrade.png]] Increase [[Tractors|Sprinkler Tractor]] duration and watering radius.
  +
|1
  +
|-
  +
|[[File:EngGunRepairUpgrade.png]] 10% chance [[Tractors|Tunneler Tractor]] will break an extra crust.
  +
|1
  +
|-
  +
|[[File:EngGunRepairUpgrade.png]] [[Tractors|Tunneler Tractor]] also tills soil when it breaks crust.
  +
|1
  +
|}
  +
  +
== Historian Ant==
  +
[[File:HistorianAnt.png|right|frameless|alt=|150x150px]]
  +
The Historian Ant primarily provides upgrades that focus on improving the player's next run based on how well they did in their previous run. This is done in the form of the [[Time Capsule]].
  +
  +
===Level 1===
  +
There are 16 Level 1 upgrades in all, including repeats.
  +
  +
Last Level 1 upgrade requires 20 [[Cornucopia|Cornucopias]].
  +
  +
{| class="wikitable sortable" style="width:50%"
  +
|+
  +
!style="width:90%"|Historian Ant Upgrade
  +
!style="width:10%"|Number
  +
|-
  +
|[[File:HistTimeCapFertPerSeasonClearedUpgrade.png]] Start with an additional 2 [[fertilizer]] for each season survived in the previous run.
  +
|3
  +
|-
  +
|[[File:HistTimeCapSeedPerSeasonClearedUpgrade.png]] Start with 1 additional seed for each [[Seasons|season]] survived last run.
  +
|2
  +
|-
  +
|[[File:HistTimeCapHeartSproutsSummerUpgrade.png]] Start with 2 [[Heart Beet|heart sprouts]] at the start of your next run if you survived until Summer in the previous run.
  +
|1
  +
|-
  +
|[[File:HistTimeCapUpgradeFallUpgrade.png]] Keep a random [[Upgrades|upgrade]] from your previous run if you survived until fall.
  +
|1
  +
|-
  +
|[[File:HistTimeCapRandomFarmAnimalWinterUpgrade.png]] Start with a random farm [[Farm Animals|animal]] if you survived until Winter in the previous run.
  +
|1
  +
|-
  +
|[[File:HistTimeCapUpgradeAtomicUpgrade.png]] Keep a random [[Upgrades|upgrade]] from your previous run if you survived until Nuclear Winter.
  +
|1
  +
|-
  +
|[[File:HistStartingPickaxeUpgrade.png]] Start with an additional pickaxe.
  +
|2
  +
|-
  +
|[[File:HistorianAntLuckUpgrade.png]] +2 [[Luck]].
  +
|1
  +
|-
  +
|[[File:HistEnergizeLongerUpgrade.png]] Stay energized longer.
  +
|1
  +
|-
  +
|[[File:HistEnergizeLessTasksUpgrade.png]] Become energized with less tasks.
  +
|1
  +
|-
  +
|[[File:HistGunRepairUpgrade.png]] +1% [[Gun Repair]] - Chance that gun won't break at the end of the day.
  +
|1
  +
|-
  +
|[[File:HistBeetDropUpgrade.png]] +1% [[Beet Drop]] - Chance to drop a Heart Beet Seed when damaged.
  +
|1
  +
|}
  +
  +
===Level 2===
  +
''"We can learn a lot from unearthing ruins."''
  +
  +
Once all of the previous upgrades have been chosen, 100 [[File:CornucopiaCostIcon.png]] must be paid before the following Improvements become available. They cost 50 [[File:CornucopiaCostIcon.png]] at first and increase linearly by 10 [[File:CornucopiaCostIcon.png]] for each one purchased, up to 100 [[File:CornucopiaCostIcon.png]]. There are six Level 2 upgrades in all. These were added in the [[Version History|Feline Good]] update.
  +
  +
{| class="wikitable sortable" style="width:50%"
  +
|+
  +
!style="width:90%"|Historian Ant Upgrade
  +
!style="width:10%"|Number
  +
|-
  +
|[[File:HistorianAntLuckUpgrade.png]] [[Heart Beet|Heart Beets]] grow 5% faster.
  +
|1
  +
|-
  +
|[[File:HistorianAntLuckUpgrade.png]] +0.5% [[Homing Pigeon]] - Chance that a pigeon will return when used.
  +
|1
  +
|-
  +
|[[File:HistorianAntLuckUpgrade.png]] [[Soil]] that you till has a 3% chance to be moist.
  +
|1
  +
|-
  +
|[[File:HistorianAntLuckUpgrade.png]] [[Heart Beet|Heart Beets]] require less [[Fertilizer|fertilizer]].
  +
|1
  +
|-
  +
|[[File:HistorianAntLuckUpgrade.png]] +0.5% [[Jump-Start]] - Chance that tractors will instantly gain a charge after use.
  +
|1
  +
|-
  +
|[[File:HistorianAntLuckUpgrade.png]] +0.5% [[Luck]]
  +
|1
  +
|}
  +
  +
==Sage Ant ==
  +
[[File:SageAnt.png|right|frameless|alt=|151x151px]]
  +
The Sage Ant's upgrades focus on [[Stats|Stat]] and time improvements.
  +
  +
===Level 1===
  +
There are 16 Level 1 upgrades in all, including repeats.
  +
  +
Last Level 1 upgrade requires 20 [[Cornucopia|Cornucopias]].
  +
  +
{| class="wikitable sortable" style="width:50%"
  +
|+
  +
!style="width:90%"|Sage Ant Upgrade
  +
!style="width:10%"|Number
  +
|-
  +
|[[File:SageDayLengthUpgrade.png]] Days last a few seconds longer.
  +
|3
  +
|-
  +
|[[File:SageDuskLengthUpgrade.png]] Dusk lasts a few seconds longer.
  +
|1
  +
|-
  +
|[[File:SageStartFarmingStatUpgrade.png]] Start with +1 to [[Farming Stat]].
  +
|2
  +
|-
  +
|[[File:SageStartFightingStatUpgrade.png]] Start with +1 to [[Fighting Stat]].
  +
|2
  +
|-
  +
|[[File:SageStartingHealthUpgrade.png]] Start with +1 max Health. (Note: Description says "Start with +1 heart beet.")
  +
|1
  +
|-
  +
|[[File:SageRunSpeedUpgrade.png]] Run slightly faster.
  +
|5
  +
|-
  +
|[[File:SageLuckUpgrade.png]] +2 [[Luck]].
  +
|2
  +
|-
  +
|[[File:SageBarkSkinUpgrade.png]] +1% [[Bark Skin]] - Chance to block damage.
  +
|1
  +
|}
  +
  +
===Level 2===
  +
''"With an alter I could commune with ancient farmers."''
  +
  +
Once all of the previous upgrades have been chosen, 100 [[File:CornucopiaCostIcon.png]] must be paid before the following Improvements become available. They cost 50 [[File:CornucopiaCostIcon.png]] at first and increase linearly by 10 [[File:CornucopiaCostIcon.png]] for each one purchased, up to 110 [[File:CornucopiaCostIcon.png]]. There are seven Level 2 upgrades in all. These were added in the [[Version History|Feline Good]] update.
  +
  +
{| class="wikitable sortable" style="width:50%"
  +
|+
  +
!style="width:90%"|Sage Ant Upgrade
  +
!style="width:10%"|Number
  +
|-
  +
|[[File:SageStartFightingStatUpgrade.png]] +0.5% [[Jump-Start]] - Chance that tractors will instantly gain a charge after use.
  +
|1
  +
|-
  +
|[[File:SageStartFightingStatUpgrade.png]] Start with +1 [[Fighting Stat|fighting stat]].
  +
|1
  +
|-
  +
|[[File:SageStartFightingStatUpgrade.png]] Start game with tilled [[Soil|soil]].
  +
|1
  +
|-
  +
|[[File:SageStartFightingStatUpgrade.png]] Become energized with less tasks.
  +
|1
  +
|-
  +
|[[File:SageStartFightingStatUpgrade.png]] +0.5% [[Homing Pigeon]] - Chance that a pigeon will return when used.
  +
|1
  +
|-
  +
|[[File:SageStartFightingStatUpgrade.png]] [[Heart Beet|Heart Beets]] grow 5% faster.
  +
|1
  +
|-
  +
|[[File:SageStartFightingStatUpgrade.png]] Start with +1 [[Farming Stat|farming stat]].
  +
|1
  +
|}
  +
  +
== Trivia ==
  +
*To purchase all of the Home Improvements added in [[Version History|Feline Good]] would cost 3,190 [[File:CornucopiaCostIcon.png]], including the facility costs.
  +
  +
  +
{{AtomicropsNav}}
  +
[[Category:Spoilers]]
  +
[[Category:Game Mechanics]]
  +
[[Category:NPCs]]

Revision as of 19:50, 4 November 2021


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Home Improvements are the game's meta-progression upgrades.

General Description

Home Improvements are purchased from the Ant Builders, once they are rescued, by using Cornucopias. The cost of each upgrade starts at 2 to x Cornucopias (lowest with Alien Ant, highest with x Ant) and increases linearly at a rate of +1 up (+2 for Chemist Ant) to a maximum of 19 to 38 (lowest with x Ant, highest with Chemist Ant). The order in which upgrades are offered is random, but all 16 or 17 upgrades listed will be available.

Once all of these upgrades have been purchased, the player will be able to pay 100 CornucopiaCostIcon to each ant to build a work station, and have the opportunity to purchase Level 2 Improvements. The price of these upgrades starts at 50 CornucopiaCostIcon and increases by +10 CornucopiaCostIcon each time.

Some upgrades are unique and others may be offered more than once, or by more than one ant. These Improvements can therefore be purchased more than once, and all will stack additively (not multiplicatively).

Purchasing upgrades from the ants also provide cosmetic upgrades to your home in the form of statues, benches, friendly monsters in/on your house, etc. The home's cosmetic upgrades are non-interactive, but the list of purchased upgrades can be viewed by interacting with the doormat in front of your home.

Alien Ant

AlienAnt

The Alien Ant primarily offers upgrades that improve weapons. Added in the Invasive Species update.

Level 1

There are 17 Level 1 upgrades, including repeats.

Last Level 1 upgrade requires 19 Cornucopias.

Alien Ant Upgrade Number
AlienDefaultGunRangeUpgrade Increase starting gun range by 25%. 1
AlienDefaultGunRateOfFireUpgrade Increase starting gun rate of fire by 10%. 1
AlienDefaultGunAccuracyUpgrade Improve accuracy of starting gun by 50%. 1
AlienDefaultGunBulletSpeedUpgrade Increase bullet speed of starting gun by 30% 1
AlienDefaultGunCritUpgrade Adds 10% critical strike chance for starting gun. 1
AlienSquirrelGunFreeUpgrade Flying Squirrels gun starts with an upgrade. 1
AlienButcherKnifeFreeUpgrade Butcher’s Knife starts with an upgrade. 1
AlienFreeUpgradeChanceUpgrade Guns have a 2% change to start with an upgrade. 2
AlienLuckUpgrade +1 Luck. 1
AlienDayLengthUpgrade Days last 3 seconds longer. 1
AlienHeartBeetGrowthRateUpgrade Heart Beets grow 10% faster. 2
AlienGunRepairUpgrade +1% Gun Repair - Chance that gun won't break at the end of the day. 1
AlienBarkSkinUpgrade +1% Bark Skin - Chance to block damage. 1
AlienBeetDropUpgrade +1% Beet Drop - Chance to drop a Heart Beet Seed when damaged. 1

Level 2

Once all of the previous upgrades have been chosen, 100 CornucopiaCostIcon must be paid before the following Improvements become available. They cost 50 CornucopiaCostIcon at first and increase linearly by 10 CornucopiaCostIcon for each one purchased, up to 110 CornucopiaCostIcon. There are seven Level 2 upgrades in all, including repeats. These were added in the Feline Good update.

Alien Ant Upgrade Number
AlienBeetDropUpgrade 2% chance an alien pod will appear near your farm each day. 2
AlienBeetDropUpgrade Roses grow 10% faster. 1
AlienBeetDropUpgrade +0.5% Beet Drop - Chance to drop a Heart Beet Seed when damaged. 1
AlienGunRepairUpgrade +1% Gun Repair - Chance that gun won't break at the end of the day. 1
AlienBeetDropUpgrade +0.5% Homing Pigeon - Chance that a pigeon will return when used. 1
AlienBeetDropUpgrade +0.5% Jump-Start - Chance that tractors will instantly gain a charge after use. 1

Chemist Ant

ChemistAnt

The Chemist Ant primarily offers upgrades which focus on Mushrooms.

Level 1

There are 16 Level 1 upgrades in all, including repeats.

Last Level 1 upgrade requires 38 Cornucopias.

Chemist Ant Upgrade Number
ChemUnlockFertMushUpgrade Unlock Fertilizer Mushroom - All enemies drop more fertilizer temporarily. 1
ChemUnlockRechargeMushUpgrade Unlock Recharge Mushroom - Gain a tractor charge. 1
ChemUnlockBerserkUpgrade Unlock Berserk Mushroom - Increase damage and speed temporarily. 1
ChemUnlockTimeMushUpgrade Unlock Time Mushroom - Increase current day's length. 1
ChemMushDropRateUpgrade More Mushrooms. 1
ChemBridgeMushUpgrade Mushrooms grow near bridges. 1
ChemMushDurUpgrade Increase duration of mushroom effects by 2 seconds. 3
ChemBossesDropCopiaUpgrade Bosses drop Cornicopias. 1
ChemMoreFestivalCopiasUpgrade Gain more Cornicopias at Season Festival. 1
ChemEnergizeLongerUpgrade Stay energized longer. 1
ChemEnergizeLessTasksUpgrade Become energized with less tasks. 1
ChemBarkSkinUpgrade +1% Bark Skin - Chance to block damage. 1
ChemBeetDropUpgrade +1% Beet Drop - Chance to drop a Heart Beet Seed when damaged. 2

Level 2

Once all of the previous upgrades have been chosen, 100 CornucopiaCostIcon must be paid before the following Improvements become available. They cost 50 CornucopiaCostIcon at first and increase linearly by 10 CornucopiaCostIcon for each one purchased, up to 110 CornucopiaCostIcon. There are seven Level 2 upgrades in all. These were added in the Feline Good update.

Chemist Ant Upgrade Number
ChemMushDurUpgrade Increase duration of mushroom effects by 2 seconds. 1
ChemBarkSkinUpgrade Roses grow 10% faster. 1
ChemBarkSkinUpgrade Soil that you till has a 3% chance to be moist. 1
ChemBarkSkinUpgrade +0.5% Bark Skin. 1
ChemBarkSkinUpgrade +0.5% Homing Pigeon - Chance that a pigeon will return when used. 1
ChemBarkSkinUpgrade +0.5% Jump-Start - Chance that tractors will instantly gain a charge after use. 1
ChemMushDurUpgrade +0.5% Luck. 1

Engineer Ant

EngineerAnt

The Engineer Ant primarily offers upgrades that affect Tractors and Scrolls.

Level 1

There are 16 Level 1 upgrades in all, including repeats.

Last Level 1 upgrade requires 20 Cornucopias.

Engineer Ant Upgrade Number
EngTractorsFindFullyChargedUpgrade Found tractors start full charged. 1
EngTractorsBuyFullyChargedUpgrade Purchased tractors start full charged. 1
EngTractorReduceCooldownUpgrade Slightly reduce tractor cooldowns. 2
EngTractorWackerUpgrade Increase Wacker Tractor distance and width. 1
EngTractorWoodChipperUpgrade Increase Wood Chipper Tractor radius. 1
EngTractorSprinklerUpgrade Increase Sprinkler Tractor duration and watering radius. 1
EngScrollBossDropUpgrade Pigeons will sometimes drop from bosses. 1
EngScrollInShopUpgrade Pigeons will occasionally be sold in town at the gardening shop. 1
EngScrollEarthquakeUpgrade Earthquake breaks additional soil crust. 1
EngScrollWaterAllIncreaseUpgrade Increase rain cloud duration by 20%. 1
EngScrollFertAllAdditionalUpgrade Blood rain drops additional fertilizer. 1
EngScrollFertAllAdditionalUpgrade Anemochory has a 10% chance to sow higher tier seeds and a 3% chance to sow pumpkins or roses. 1
EngGunRepairUpgrade +1% Gun Repair - Chance that gun won't break at the end of the day. 2
EngBarkSkinUpgrade +1% Bark Skin - Chance to block damage. 1

Level 2

"I have more blueprints, but I need a workshop."

Once all of the previous upgrades have been chosen, 100 CornucopiaCostIcon must be paid before the following Improvements become available. They cost 50 CornucopiaCostIcon at first and increase linearly by 10 CornucopiaCostIcon for each one purchased, up to 110 CornucopiaCostIcon. There are seven Level 2 upgrades in all, including repeats. These were added in the Feline Good update.

Engineer Ant Upgrade Number
EngGunRepairUpgrade Wacker Tractor deals damage. 1
EngGunRepairUpgrade Increase fertilizer from Wood Chipper. 1
EngGunRepairUpgrade Add 0.5 seconds to Carrot Tractor invincibility effect. 2
EngTractorSprinklerUpgrade Increase Sprinkler Tractor duration and watering radius. 1
EngGunRepairUpgrade 10% chance Tunneler Tractor will break an extra crust. 1
EngGunRepairUpgrade Tunneler Tractor also tills soil when it breaks crust. 1

Historian Ant

HistorianAnt

The Historian Ant primarily provides upgrades that focus on improving the player's next run based on how well they did in their previous run. This is done in the form of the Time Capsule.

Level 1

There are 16 Level 1 upgrades in all, including repeats.

Last Level 1 upgrade requires 20 Cornucopias.

Historian Ant Upgrade Number
HistTimeCapFertPerSeasonClearedUpgrade Start with an additional 2 fertilizer for each season survived in the previous run. 3
HistTimeCapSeedPerSeasonClearedUpgrade Start with 1 additional seed for each season survived last run. 2
HistTimeCapHeartSproutsSummerUpgrade Start with 2 heart sprouts at the start of your next run if you survived until Summer in the previous run. 1
HistTimeCapUpgradeFallUpgrade Keep a random upgrade from your previous run if you survived until fall. 1
HistTimeCapRandomFarmAnimalWinterUpgrade Start with a random farm animal if you survived until Winter in the previous run. 1
HistTimeCapUpgradeAtomicUpgrade Keep a random upgrade from your previous run if you survived until Nuclear Winter. 1
HistStartingPickaxeUpgrade Start with an additional pickaxe. 2
HistorianAntLuckUpgrade +2 Luck. 1
HistEnergizeLongerUpgrade Stay energized longer. 1
HistEnergizeLessTasksUpgrade Become energized with less tasks. 1
HistGunRepairUpgrade +1% Gun Repair - Chance that gun won't break at the end of the day. 1
HistBeetDropUpgrade +1% Beet Drop - Chance to drop a Heart Beet Seed when damaged. 1

Level 2

"We can learn a lot from unearthing ruins."

Once all of the previous upgrades have been chosen, 100 CornucopiaCostIcon must be paid before the following Improvements become available. They cost 50 CornucopiaCostIcon at first and increase linearly by 10 CornucopiaCostIcon for each one purchased, up to 100 CornucopiaCostIcon. There are six Level 2 upgrades in all. These were added in the Feline Good update.

Historian Ant Upgrade Number
HistorianAntLuckUpgrade Heart Beets grow 5% faster. 1
HistorianAntLuckUpgrade +0.5% Homing Pigeon - Chance that a pigeon will return when used. 1
HistorianAntLuckUpgrade Soil that you till has a 3% chance to be moist. 1
HistorianAntLuckUpgrade Heart Beets require less fertilizer. 1
HistorianAntLuckUpgrade +0.5% Jump-Start - Chance that tractors will instantly gain a charge after use. 1
HistorianAntLuckUpgrade +0.5% Luck 1

Sage Ant

SageAnt

The Sage Ant's upgrades focus on Stat and time improvements.

Level 1

There are 16 Level 1 upgrades in all, including repeats.

Last Level 1 upgrade requires 20 Cornucopias.

Sage Ant Upgrade Number
SageDayLengthUpgrade Days last a few seconds longer. 3
SageDuskLengthUpgrade Dusk lasts a few seconds longer. 1
SageStartFarmingStatUpgrade Start with +1 to Farming Stat. 2
SageStartFightingStatUpgrade Start with +1 to Fighting Stat. 2
SageStartingHealthUpgrade Start with +1 max Health. (Note: Description says "Start with +1 heart beet.") 1
SageRunSpeedUpgrade Run slightly faster. 5
SageLuckUpgrade +2 Luck. 2
SageBarkSkinUpgrade +1% Bark Skin - Chance to block damage. 1

Level 2

"With an alter I could commune with ancient farmers."

Once all of the previous upgrades have been chosen, 100 CornucopiaCostIcon must be paid before the following Improvements become available. They cost 50 CornucopiaCostIcon at first and increase linearly by 10 CornucopiaCostIcon for each one purchased, up to 110 CornucopiaCostIcon. There are seven Level 2 upgrades in all. These were added in the Feline Good update.

Sage Ant Upgrade Number
SageStartFightingStatUpgrade +0.5% Jump-Start - Chance that tractors will instantly gain a charge after use. 1
SageStartFightingStatUpgrade Start with +1 fighting stat. 1
SageStartFightingStatUpgrade Start game with tilled soil. 1
SageStartFightingStatUpgrade Become energized with less tasks. 1
SageStartFightingStatUpgrade +0.5% Homing Pigeon - Chance that a pigeon will return when used. 1
SageStartFightingStatUpgrade Heart Beets grow 5% faster. 1
SageStartFightingStatUpgrade Start with +1 farming stat. 1

Trivia

  • To purchase all of the Home Improvements added in Feline Good would cost 3,190 CornucopiaCostIcon, including the facility costs.