(Add on to engineer ant) Tag: Visual edit: Switched |
(Adding in-game text for clarification.) Tag: Visual edit |
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+ | {{Spoiler}} |
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− | Permanent upgrades are purchased from the [[Ant Builder]] using [[Cornucopia]]s. The cost of each upgrade starts at 3 Cornucopias and increases linearly at a rate of 1 up to a maximum of 20. Once the cost reaches 20, the ant will no longer offer additional upgrades. Some upgrades are unique and others are repeatable. REpeatable upgrades are denoted by an asterisk *. |
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+ | '''Home Improvements''' are the game's meta-progression upgrades. |
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+ | == General Description == |
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− | Some upgrades like "Water Pigeon" seem to be named, but most upgrades do not have a name currently. |
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+ | Home Improvements are purchased from the [[Ant Builder|Ant Builders]], once they are rescued, by using [[Cornucopia|Cornucopias]]. The cost of each upgrade starts at 2 to x [[Cornucopia|Cornucopias]] (lowest with Alien Ant, highest with x Ant) and increases linearly at a rate of +1 up (+2 for Chemist Ant) to a maximum of 19 to 38 (lowest with x Ant, highest with Chemist Ant). The order in which upgrades are offered is random, but all 16 or 17 upgrades listed will be available. |
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+ | Once all of these upgrades have been purchased, the player will be able to pay 100 [[File:CornucopiaCostIcon.png]] to each ant to build a work station, and have the opportunity to purchase Level 2 Improvements. The price of these upgrades starts at 50 [[File:CornucopiaCostIcon.png]] and increases by +10 [[File:CornucopiaCostIcon.png]] each time. |
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− | {| class="wikitable sortable" |
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+ | |||
+ | Some upgrades are unique and others may be offered more than once, or by more than one ant. These Improvements can therefore be purchased more than once, and all will stack additively (not multiplicatively). |
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+ | |||
+ | Purchasing upgrades from the ants also provide cosmetic upgrades to your home in the form of statues, benches, friendly monsters in/on your house, etc. The home's cosmetic upgrades are non-interactive, but the list of purchased upgrades can be viewed by interacting with the doormat in front of your home. |
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+ | |||
+ | == Alien Ant== |
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+ | [[File:AlienAnt.png|right|frameless|alt=|150x150px]] |
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+ | The Alien Ant primarily offers upgrades that improve weapons. Added in the [[Version History|Invasive Species]] update. |
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+ | |||
+ | ===Level 1=== |
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+ | There are 17 Level 1 upgrades, including repeats. |
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+ | |||
+ | Last Level 1 upgrade requires 19 [[Cornucopia|Cornucopias]]. |
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+ | |||
+ | {| class="wikitable sortable" style="width:50%" |
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+ | |+ |
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+ | !style="width:90%"|Alien Ant Upgrade |
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+ | !style="width:10%"|Number |
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|- |
|- |
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+ | |[[File:AlienDefaultGunRangeUpgrade.png]] Increase starting gun range by 25%. |
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− | ! Historian Ant |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienDefaultGunRateOfFireUpgrade.png]] Increase starting gun rate of fire by 10%. |
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− | |Keep a random [[Upgrades|upgrade]] from your previous run if you survived until fall. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienDefaultGunAccuracyUpgrade.png]] Improve accuracy of starting gun by 50%. |
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− | |Keep a random [[Upgrades|upgrade]] from your previous run if you survived past winter. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienDefaultGunBulletSpeedUpgrade.png]] Increase bullet speed of starting gun by 30% |
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− | |Start with 1 additional seed for each [[season]] survived last run. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienDefaultGunCritUpgrade.png]] Adds 10% critical strike chance for starting gun. |
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− | |Start next run with an random farm [[Farm Animals|animal]] if you survived until winter in your previous run. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienSquirrelGunFreeUpgrade.png]] [[Weapons|Flying Squirrels]] gun starts with an upgrade. |
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− | |Gain 2 [[Level|heart sprouts]] at the start of your next run if you survived until Summer in your previous run. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienButcherKnifeFreeUpgrade.png]] [[Weapons|Butcher’s Knife]] starts with an upgrade. |
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− | |Start with an additional 2 [[fertilizer]] for each season you survived last run. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienFreeUpgradeChanceUpgrade.png]] Guns have a 2% change to start with an upgrade. |
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− | |Start with an additional pickaxe. |
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+ | |2 |
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|- |
|- |
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+ | |[[File:AlienLuckUpgrade.png]] +1 [[Luck]]. |
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− | |Increase Sprinkler Tractor duration and watering radius |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienDayLengthUpgrade.png]] Days last 3 seconds longer. |
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+ | |1 |
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+ | |- |
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+ | |[[File:AlienHeartBeetGrowthRateUpgrade.png]] [[Heart Beet|Heart Beets]] grow 10% faster. |
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+ | |2 |
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+ | |- |
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+ | |[[File:AlienGunRepairUpgrade.png]] +1% [[Gun Repair]] - Chance that gun won't break at the end of the day. |
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+ | |1 |
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+ | |- |
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+ | |[[File:AlienBarkSkinUpgrade.png]] +1% [[Bark Skin]] - Chance to block damage. |
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+ | |1 |
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+ | |- |
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+ | |[[File:AlienBeetDropUpgrade.png]] +1% [[Beet Drop]] - Chance to drop a Heart Beet Seed when damaged. |
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+ | |1 |
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|} |
|} |
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+ | ===Level 2=== |
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− | {| class="wikitable sortable" |
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+ | Once all of the previous upgrades have been chosen, 100 [[File:CornucopiaCostIcon.png]] must be paid before the following Improvements become available. They cost 50 [[File:CornucopiaCostIcon.png]] at first and increase linearly by 10 [[File:CornucopiaCostIcon.png]] for each one purchased, up to 110 [[File:CornucopiaCostIcon.png]]. There are seven Level 2 upgrades in all, including repeats. These were added in the [[Version History|Feline Good]] update. |
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+ | |||
+ | {| class="wikitable sortable" style="width:50%" |
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+ | |+ |
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+ | !style="width:90%"|Alien Ant Upgrade |
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+ | !style="width:10%"|Number |
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|- |
|- |
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+ | |[[File:AlienBeetDropUpgrade.png]] 2% chance an alien pod will appear near your farm each day. |
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− | ! Sage Ant |
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+ | |2 |
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|- |
|- |
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+ | |[[File:AlienBeetDropUpgrade.png]] [[Roses]] grow 10% faster. |
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− | | Days last a few seconds longer. * |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienBeetDropUpgrade.png]] +0.5% [[Beet Drop]] - Chance to drop a [[Heart Beet]] Seed when damaged. |
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− | | Dusk lasts a few seconds longer * |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienGunRepairUpgrade.png]] +1% [[Gun Repair]] - Chance that gun won't break at the end of the day. |
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− | | Start with +1 to [[Level|fighting stat]]. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienBeetDropUpgrade.png]] +0.5% [[Homing Pigeon]] - Chance that a pigeon will return when used. |
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− | | Start with +1 to [[Farming|farming stat]]. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:AlienBeetDropUpgrade.png]] +0.5% [[Jump-Start]] - Chance that tractors will instantly gain a charge after use. |
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− | | Start with 1 additional heart beet. |
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+ | |1 |
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+ | |} |
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+ | |||
+ | ==Chemist Ant== |
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+ | [[File:ChemistAnt.png|right|frameless|alt=|151x151px]] |
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+ | The Chemist Ant primarily offers upgrades which focus on [[Mushrooms]]. |
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+ | |||
+ | ===Level 1=== |
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+ | There are 16 Level 1 upgrades in all, including repeats. |
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+ | |||
+ | Last Level 1 upgrade requires 38 [[Cornucopia|Cornucopias]]. |
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+ | |||
+ | {| class="wikitable sortable" style="width:50%" |
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+ | |+ |
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+ | !style="width:90%"|Chemist Ant Upgrade |
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+ | !style="width:10%"|Number |
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+ | |- |
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+ | |[[File:ChemUnlockFertMushUpgrade.png]] Unlock Fertilizer Mushroom - All enemies drop more [[fertilizer]] temporarily. |
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+ | |1 |
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+ | |- |
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+ | |[[File:ChemUnlockRechargeMushUpgrade.png]] Unlock Recharge Mushroom - Gain a [[Tractors|tractor]] charge. |
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+ | |1 |
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+ | |- |
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+ | |[[File:ChemUnlockBerserkUpgrade.png]] Unlock Berserk Mushroom - Increase damage and speed temporarily. |
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+ | |1 |
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+ | |- |
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+ | |[[File:ChemUnlockTimeMushUpgrade.png]] Unlock Time Mushroom - Increase current day's length. |
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+ | |1 |
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+ | |- |
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+ | |[[File:ChemMushDropRateUpgrade.png]] More Mushrooms. |
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+ | |1 |
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+ | |- |
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+ | |[[File:ChemBridgeMushUpgrade.png]] Mushrooms grow near bridges. |
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+ | |1 |
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+ | |- |
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+ | |[[File:ChemMushDurUpgrade.png]] Increase duration of [[Mushrooms|mushroom]] effects by 2 seconds. |
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+ | |3 |
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+ | |- |
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+ | |[[File:ChemBossesDropCopiaUpgrade.png]] Bosses drop [[Cornucopia|Cornicopias]]. |
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+ | |1 |
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+ | |- |
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+ | |[[File:ChemMoreFestivalCopiasUpgrade.png]] Gain more [[Cornucopia|Cornicopias]] at Season Festival. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:ChemEnergizeLongerUpgrade.png]] Stay energized longer. |
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− | | Run 1% Faster. * |
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+ | |1 |
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|- |
|- |
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+ | |[[File:ChemEnergizeLessTasksUpgrade.png]] Become energized with less tasks. |
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− | | +2 Luck |
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+ | |1 |
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|- |
|- |
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− | | +1% Bark Skin - Chance to block damage |
+ | |[[File:ChemBarkSkinUpgrade.png]] +1% [[Bark Skin]] - Chance to block damage. |
+ | |1 |
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|- |
|- |
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+ | |[[File:ChemBeetDropUpgrade.png]] +1% [[Beet Drop]] - Chance to drop a Heart Beet Seed when damaged. |
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+ | |2 |
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|} |
|} |
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+ | ===Level 2=== |
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− | {| class="wikitable sortable" |
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+ | Once all of the previous upgrades have been chosen, 100 [[File:CornucopiaCostIcon.png]] must be paid before the following Improvements become available. They cost 50 [[File:CornucopiaCostIcon.png]] at first and increase linearly by 10 [[File:CornucopiaCostIcon.png]] for each one purchased, up to 110 [[File:CornucopiaCostIcon.png]]. There are seven Level 2 upgrades in all. These were added in the [[Version History|Feline Good]] update. |
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+ | |||
+ | {| class="wikitable sortable" style="width:50%" |
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+ | |+ |
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+ | !style="width:90%"|Chemist Ant Upgrade |
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+ | !style="width:10%"|Number |
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|- |
|- |
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+ | |[[File:ChemMushDurUpgrade.png]] Increase duration of [[Mushrooms|mushroom]] effects by 2 seconds. |
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− | ! Scientist Ant |
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+ | |1 |
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|- |
|- |
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+ | |[[File:ChemBarkSkinUpgrade.png]] [[Roses]] grow 10% faster. |
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− | |Bosses drop [[Cornucopia|Cornicopias]]. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:ChemBarkSkinUpgrade.png]] [[Soil]] that you till has a 3% chance to be moist. |
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− | |Unlock Berserk Mushroom - Increase damage and speed temporarily. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:ChemBarkSkinUpgrade.png]] +0.5% [[Bark Skin]]. |
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− | |Stay energized longer. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:ChemBarkSkinUpgrade.png]] +0.5% [[Homing Pigeon]] - Chance that a pigeon will return when used. |
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− | |Unlock Time Mushroom - Increase current day's length. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:ChemBarkSkinUpgrade.png]] +0.5% [[Jump-Start]] - Chance that tractors will instantly gain a charge after use. |
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− | |More Mushrooms. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:ChemMushDurUpgrade.png]] +0.5% [[Luck]]. |
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− | |Gain more [[Cornucopia|Cornicopias]] at Season Festival. |
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+ | |1 |
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+ | |} |
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+ | |||
+ | ==Engineer Ant== |
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+ | [[File:EngineerAnt.png|right|frameless|alt=|150x150px]] |
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+ | The Engineer Ant primarily offers upgrades that affect [[Tractors]] and [[Scrolls]]. |
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+ | |||
+ | ===Level 1=== |
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+ | There are 16 Level 1 upgrades in all, including repeats. |
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+ | |||
+ | Last Level 1 upgrade requires 20 [[Cornucopia|Cornucopias]]. |
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+ | |||
+ | {| class="wikitable sortable" style="width:50%" |
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+ | |+ |
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+ | !style="width:90%"|Engineer Ant Upgrade |
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+ | !style="width:10%"|Number |
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|- |
|- |
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+ | |[[File:EngTractorsFindFullyChargedUpgrade.png]] Found [[tractors]] start full charged. |
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− | |Mushrooms grow near bridges. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:EngTractorsBuyFullyChargedUpgrade.png]] Purchased [[tractors]] start full charged. |
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− | |Slightly increase duration of mushroom effects. |
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+ | |1 |
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+ | |- |
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+ | |[[File:EngTractorReduceCooldownUpgrade.png]] Slightly reduce [[Tractors|tractor]] cooldowns. |
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+ | |2 |
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+ | |- |
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+ | |[[File:EngTractorWackerUpgrade.png]] Increase [[Tractors|Wacker Tractor]] distance and width. |
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+ | |1 |
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+ | |- |
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+ | |[[File:EngTractorWoodChipperUpgrade.png]] Increase [[Tractors|Wood Chipper Tractor]] radius. |
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+ | |1 |
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+ | |- |
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+ | |[[File:EngTractorSprinklerUpgrade.png]] Increase [[Tractors|Sprinkler Tractor]] duration and watering radius. |
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+ | |1 |
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+ | |- |
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+ | |[[File:EngScrollBossDropUpgrade.png]] [[Scrolls|Pigeons]] will sometimes drop from bosses. |
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+ | |1 |
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+ | |- |
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+ | |[[File:EngScrollInShopUpgrade.png]] [[Scrolls|Pigeons]] will occasionally be sold in town at the gardening shop. |
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+ | |1 |
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+ | |- |
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+ | |[[File:EngScrollEarthquakeUpgrade.png]] [[Scrolls|Earthquake]] breaks additional soil crust. |
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+ | |1 |
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+ | |- |
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+ | |[[File:EngScrollWaterAllIncreaseUpgrade.png]] Increase [[Scrolls|rain cloud]] duration by 20%. |
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+ | |1 |
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+ | |- |
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+ | |[[File:EngScrollFertAllAdditionalUpgrade.png]] [[Scrolls|Blood rain]] drops additional [[fertilizer]]. |
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+ | |1 |
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+ | |- |
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+ | |[[File:EngScrollFertAllAdditionalUpgrade.png]] [[Scrolls|Anemochory]] has a 10% chance to sow higher tier seeds and a 3% chance to sow pumpkins or roses. |
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+ | |1 |
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+ | |- |
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+ | |[[File:EngGunRepairUpgrade.png]] +1% [[Gun Repair]] - Chance that gun won't break at the end of the day. |
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+ | |2 |
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+ | |- |
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+ | |[[File:EngBarkSkinUpgrade.png]] +1% [[Bark Skin]] - Chance to block damage. |
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+ | |1 |
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|} |
|} |
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+ | ===Level 2=== |
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− | {| class="wikitable sortable" |
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+ | ''"I have more blueprints, but I need a workshop."'' |
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+ | |||
+ | Once all of the previous upgrades have been chosen, 100 [[File:CornucopiaCostIcon.png]] must be paid before the following Improvements become available. They cost 50 [[File:CornucopiaCostIcon.png]] at first and increase linearly by 10 [[File:CornucopiaCostIcon.png]] for each one purchased, up to 110 [[File:CornucopiaCostIcon.png]]. There are seven Level 2 upgrades in all, including repeats. These were added in the [[Version History|Feline Good]] update. |
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+ | |||
+ | {| class="wikitable sortable" style="width:50%" |
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+ | |+ |
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+ | !style="width:90%"|Engineer Ant Upgrade |
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+ | !style="width:10%"|Number |
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|- |
|- |
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+ | |[[File:EngGunRepairUpgrade.png]] [[Tractors|Wacker Tractor]] deals damage. |
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− | ! Engineer Ant |
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+ | |1 |
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|- |
|- |
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+ | |[[File:EngGunRepairUpgrade.png]] Increase [[Fertilizer|fertilizer]] from [[Tractors|Wood Chipper]]. |
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− | | [[Scrolls|Earthquake Pigeon]] breaks additional soil crust. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:EngGunRepairUpgrade.png]] Add 0.5 seconds to [[Tractors|Carrot Tractor]] invincibility effect. |
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− | | Water Pigeon - Increase [[Scrolls|rain cloud]] by 20% |
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+ | |2 |
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|- |
|- |
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− | | |
+ | |[[File:EngTractorSprinklerUpgrade.png]] Increase [[Tractors|Sprinkler Tractor]] duration and watering radius. |
+ | |1 |
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|- |
|- |
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+ | |[[File:EngGunRepairUpgrade.png]] 10% chance [[Tractors|Tunneler Tractor]] will break an extra crust. |
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− | | [[Scrolls]] will occasionally be sold in town at the gardening shop. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:EngGunRepairUpgrade.png]] [[Tractors|Tunneler Tractor]] also tills soil when it breaks crust. |
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− | | Found [[tractors]] start full charged |
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+ | |1 |
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+ | |} |
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+ | |||
+ | == Historian Ant== |
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+ | [[File:HistorianAnt.png|right|frameless|alt=|150x150px]] |
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+ | The Historian Ant primarily provides upgrades that focus on improving the player's next run based on how well they did in their previous run. This is done in the form of the [[Time Capsule]]. |
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+ | |||
+ | ===Level 1=== |
||
+ | There are 16 Level 1 upgrades in all, including repeats. |
||
+ | |||
+ | Last Level 1 upgrade requires 20 [[Cornucopia|Cornucopias]]. |
||
+ | |||
+ | {| class="wikitable sortable" style="width:50%" |
||
+ | |+ |
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+ | !style="width:90%"|Historian Ant Upgrade |
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+ | !style="width:10%"|Number |
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|- |
|- |
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+ | |[[File:HistTimeCapFertPerSeasonClearedUpgrade.png]] Start with an additional 2 [[fertilizer]] for each season survived in the previous run. |
||
− | | Reduce [[Tractors|tractor]] cooldowns by 3%.d |
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+ | |3 |
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|- |
|- |
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+ | |[[File:HistTimeCapSeedPerSeasonClearedUpgrade.png]] Start with 1 additional seed for each [[Seasons|season]] survived last run. |
||
− | | Purchased [[tractors]] start full charged. |
||
+ | |2 |
||
|- |
|- |
||
+ | |[[File:HistTimeCapHeartSproutsSummerUpgrade.png]] Start with 2 [[Heart Beet|heart sprouts]] at the start of your next run if you survived until Summer in the previous run. |
||
− | | [[Scrolls]] will sometimes drop from bosses |
||
+ | |1 |
||
|- |
|- |
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+ | |[[File:HistTimeCapUpgradeFallUpgrade.png]] Keep a random [[Upgrades|upgrade]] from your previous run if you survived until fall. |
||
− | | [[Scrolls|Anemochory]] has a 10% chance to sow higher tier seeds and a 3% chance to sow pumpkins or roses |
||
+ | |1 |
||
|- |
|- |
||
+ | |[[File:HistTimeCapRandomFarmAnimalWinterUpgrade.png]] Start with a random farm [[Farm Animals|animal]] if you survived until Winter in the previous run. |
||
− | | +1% Gun Repair - Chance that gun won't break at the end of the day. |
||
+ | |1 |
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|- |
|- |
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+ | |[[File:HistTimeCapUpgradeAtomicUpgrade.png]] Keep a random [[Upgrades|upgrade]] from your previous run if you survived until Nuclear Winter. |
||
− | | +1% Bark Skin - Chance to block damage. |
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+ | |1 |
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|- |
|- |
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+ | |[[File:HistStartingPickaxeUpgrade.png]] Start with an additional pickaxe. |
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+ | |2 |
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+ | |- |
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+ | |[[File:HistorianAntLuckUpgrade.png]] +2 [[Luck]]. |
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+ | |1 |
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+ | |- |
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+ | |[[File:HistEnergizeLongerUpgrade.png]] Stay energized longer. |
||
+ | |1 |
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+ | |- |
||
+ | |[[File:HistEnergizeLessTasksUpgrade.png]] Become energized with less tasks. |
||
+ | |1 |
||
+ | |- |
||
+ | |[[File:HistGunRepairUpgrade.png]] +1% [[Gun Repair]] - Chance that gun won't break at the end of the day. |
||
+ | |1 |
||
+ | |- |
||
+ | |[[File:HistBeetDropUpgrade.png]] +1% [[Beet Drop]] - Chance to drop a Heart Beet Seed when damaged. |
||
+ | |1 |
||
|} |
|} |
||
+ | ===Level 2=== |
||
− | {| class="wikitable sortable" |
||
+ | ''"We can learn a lot from unearthing ruins."'' |
||
+ | |||
+ | Once all of the previous upgrades have been chosen, 100 [[File:CornucopiaCostIcon.png]] must be paid before the following Improvements become available. They cost 50 [[File:CornucopiaCostIcon.png]] at first and increase linearly by 10 [[File:CornucopiaCostIcon.png]] for each one purchased, up to 100 [[File:CornucopiaCostIcon.png]]. There are six Level 2 upgrades in all. These were added in the [[Version History|Feline Good]] update. |
||
+ | |||
+ | {| class="wikitable sortable" style="width:50%" |
||
+ | |+ |
||
+ | !style="width:90%"|Historian Ant Upgrade |
||
+ | !style="width:10%"|Number |
||
|- |
|- |
||
+ | |[[File:HistorianAntLuckUpgrade.png]] [[Heart Beet|Heart Beets]] grow 5% faster. |
||
− | ! Alien Ant |
||
+ | |1 |
||
|- |
|- |
||
+ | |[[File:HistorianAntLuckUpgrade.png]] +0.5% [[Homing Pigeon]] - Chance that a pigeon will return when used. |
||
− | | Increase starting gun range by 25% |
||
+ | |1 |
||
|- |
|- |
||
+ | |[[File:HistorianAntLuckUpgrade.png]] [[Soil]] that you till has a 3% chance to be moist. |
||
− | | [[Weapons|Flying Squirrels]] gun starts with an upgrade |
||
+ | |1 |
||
|- |
|- |
||
+ | |[[File:HistorianAntLuckUpgrade.png]] [[Heart Beet|Heart Beets]] require less [[Fertilizer|fertilizer]]. |
||
− | | Increase bullet speed of starting fun by 30% |
||
+ | |1 |
||
|- |
|- |
||
+ | |[[File:HistorianAntLuckUpgrade.png]] +0.5% [[Jump-Start]] - Chance that tractors will instantly gain a charge after use. |
||
− | | Guns have a 2% change to start with an upgrade |
||
+ | |1 |
||
|- |
|- |
||
+ | |[[File:HistorianAntLuckUpgrade.png]] +0.5% [[Luck]] |
||
− | | +1 Luck |
||
+ | |1 |
||
+ | |} |
||
+ | |||
+ | ==Sage Ant == |
||
+ | [[File:SageAnt.png|right|frameless|alt=|151x151px]] |
||
+ | The Sage Ant's upgrades focus on [[Stats|Stat]] and time improvements. |
||
+ | |||
+ | ===Level 1=== |
||
+ | There are 16 Level 1 upgrades in all, including repeats. |
||
+ | |||
+ | Last Level 1 upgrade requires 20 [[Cornucopia|Cornucopias]]. |
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+ | |||
+ | {| class="wikitable sortable" style="width:50%" |
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+ | |+ |
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+ | !style="width:90%"|Sage Ant Upgrade |
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+ | !style="width:10%"|Number |
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+ | |[[File:SageDayLengthUpgrade.png]] Days last a few seconds longer. |
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− | | Improve accuracy of starting fun by 50% |
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+ | |3 |
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|- |
|- |
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+ | |[[File:SageDuskLengthUpgrade.png]] Dusk lasts a few seconds longer. |
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+ | |1 |
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+ | |- |
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+ | |[[File:SageStartFarmingStatUpgrade.png]] Start with +1 to [[Farming Stat]]. |
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+ | |2 |
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+ | |- |
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+ | |[[File:SageStartFightingStatUpgrade.png]] Start with +1 to [[Fighting Stat]]. |
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+ | |2 |
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+ | |- |
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+ | |[[File:SageStartingHealthUpgrade.png]] Start with +1 max Health. (Note: Description says "Start with +1 heart beet.") |
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+ | |1 |
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+ | |- |
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+ | |[[File:SageRunSpeedUpgrade.png]] Run slightly faster. |
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+ | |5 |
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+ | |- |
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+ | |[[File:SageLuckUpgrade.png]] +2 [[Luck]]. |
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+ | |2 |
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+ | |- |
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+ | |[[File:SageBarkSkinUpgrade.png]] +1% [[Bark Skin]] - Chance to block damage. |
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+ | |1 |
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|} |
|} |
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+ | |||
+ | ===Level 2=== |
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+ | ''"With an alter I could commune with ancient farmers."'' |
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+ | |||
+ | Once all of the previous upgrades have been chosen, 100 [[File:CornucopiaCostIcon.png]] must be paid before the following Improvements become available. They cost 50 [[File:CornucopiaCostIcon.png]] at first and increase linearly by 10 [[File:CornucopiaCostIcon.png]] for each one purchased, up to 110 [[File:CornucopiaCostIcon.png]]. There are seven Level 2 upgrades in all. These were added in the [[Version History|Feline Good]] update. |
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+ | |||
+ | {| class="wikitable sortable" style="width:50%" |
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+ | |+ |
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+ | !style="width:90%"|Sage Ant Upgrade |
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+ | !style="width:10%"|Number |
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+ | |- |
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+ | |[[File:SageStartFightingStatUpgrade.png]] +0.5% [[Jump-Start]] - Chance that tractors will instantly gain a charge after use. |
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+ | |1 |
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+ | |- |
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+ | |[[File:SageStartFightingStatUpgrade.png]] Start with +1 [[Fighting Stat|fighting stat]]. |
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+ | |1 |
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+ | |- |
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+ | |[[File:SageStartFightingStatUpgrade.png]] Start game with tilled [[Soil|soil]]. |
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+ | |1 |
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+ | |- |
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+ | |[[File:SageStartFightingStatUpgrade.png]] Become energized with less tasks. |
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+ | |1 |
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+ | |- |
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+ | |[[File:SageStartFightingStatUpgrade.png]] +0.5% [[Homing Pigeon]] - Chance that a pigeon will return when used. |
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+ | |1 |
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+ | |- |
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+ | |[[File:SageStartFightingStatUpgrade.png]] [[Heart Beet|Heart Beets]] grow 5% faster. |
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+ | |1 |
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+ | |- |
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+ | |[[File:SageStartFightingStatUpgrade.png]] Start with +1 [[Farming Stat|farming stat]]. |
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+ | |1 |
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+ | |} |
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+ | |||
+ | == Trivia == |
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+ | *To purchase all of the Home Improvements added in [[Version History|Feline Good]] would cost 3,190 [[File:CornucopiaCostIcon.png]], including the facility costs. |
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+ | |||
+ | |||
+ | {{AtomicropsNav}} |
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+ | [[Category:Spoilers]] |
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+ | [[Category:Game Mechanics]] |
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+ | [[Category:NPCs]] |
Revision as of 19:50, 4 November 2021
This article or section may contain spoilers. To avoid them, please consider navigating away from this page. |
Home Improvements are the game's meta-progression upgrades.
General Description
Home Improvements are purchased from the Ant Builders, once they are rescued, by using Cornucopias. The cost of each upgrade starts at 2 to x Cornucopias (lowest with Alien Ant, highest with x Ant) and increases linearly at a rate of +1 up (+2 for Chemist Ant) to a maximum of 19 to 38 (lowest with x Ant, highest with Chemist Ant). The order in which upgrades are offered is random, but all 16 or 17 upgrades listed will be available.
Once all of these upgrades have been purchased, the player will be able to pay 100 to each ant to build a work station, and have the opportunity to purchase Level 2 Improvements. The price of these upgrades starts at 50 and increases by +10 each time.
Some upgrades are unique and others may be offered more than once, or by more than one ant. These Improvements can therefore be purchased more than once, and all will stack additively (not multiplicatively).
Purchasing upgrades from the ants also provide cosmetic upgrades to your home in the form of statues, benches, friendly monsters in/on your house, etc. The home's cosmetic upgrades are non-interactive, but the list of purchased upgrades can be viewed by interacting with the doormat in front of your home.
Alien Ant
The Alien Ant primarily offers upgrades that improve weapons. Added in the Invasive Species update.
Level 1
There are 17 Level 1 upgrades, including repeats.
Last Level 1 upgrade requires 19 Cornucopias.
Alien Ant Upgrade | Number |
---|---|
Increase starting gun range by 25%. | 1 |
Increase starting gun rate of fire by 10%. | 1 |
Improve accuracy of starting gun by 50%. | 1 |
Increase bullet speed of starting gun by 30% | 1 |
Adds 10% critical strike chance for starting gun. | 1 |
Flying Squirrels gun starts with an upgrade. | 1 |
Butcher’s Knife starts with an upgrade. | 1 |
Guns have a 2% change to start with an upgrade. | 2 |
+1 Luck. | 1 |
Days last 3 seconds longer. | 1 |
Heart Beets grow 10% faster. | 2 |
+1% Gun Repair - Chance that gun won't break at the end of the day. | 1 |
+1% Bark Skin - Chance to block damage. | 1 |
+1% Beet Drop - Chance to drop a Heart Beet Seed when damaged. | 1 |
Level 2
Once all of the previous upgrades have been chosen, 100 must be paid before the following Improvements become available. They cost 50 at first and increase linearly by 10 for each one purchased, up to 110 . There are seven Level 2 upgrades in all, including repeats. These were added in the Feline Good update.
Alien Ant Upgrade | Number |
---|---|
2% chance an alien pod will appear near your farm each day. | 2 |
Roses grow 10% faster. | 1 |
+0.5% Beet Drop - Chance to drop a Heart Beet Seed when damaged. | 1 |
+1% Gun Repair - Chance that gun won't break at the end of the day. | 1 |
+0.5% Homing Pigeon - Chance that a pigeon will return when used. | 1 |
+0.5% Jump-Start - Chance that tractors will instantly gain a charge after use. | 1 |
Chemist Ant
The Chemist Ant primarily offers upgrades which focus on Mushrooms.
Level 1
There are 16 Level 1 upgrades in all, including repeats.
Last Level 1 upgrade requires 38 Cornucopias.
Chemist Ant Upgrade | Number |
---|---|
Unlock Fertilizer Mushroom - All enemies drop more fertilizer temporarily. | 1 |
Unlock Recharge Mushroom - Gain a tractor charge. | 1 |
Unlock Berserk Mushroom - Increase damage and speed temporarily. | 1 |
Unlock Time Mushroom - Increase current day's length. | 1 |
More Mushrooms. | 1 |
Mushrooms grow near bridges. | 1 |
Increase duration of mushroom effects by 2 seconds. | 3 |
Bosses drop Cornicopias. | 1 |
Gain more Cornicopias at Season Festival. | 1 |
Stay energized longer. | 1 |
Become energized with less tasks. | 1 |
+1% Bark Skin - Chance to block damage. | 1 |
+1% Beet Drop - Chance to drop a Heart Beet Seed when damaged. | 2 |
Level 2
Once all of the previous upgrades have been chosen, 100 must be paid before the following Improvements become available. They cost 50 at first and increase linearly by 10 for each one purchased, up to 110 . There are seven Level 2 upgrades in all. These were added in the Feline Good update.
Chemist Ant Upgrade | Number |
---|---|
Increase duration of mushroom effects by 2 seconds. | 1 |
Roses grow 10% faster. | 1 |
Soil that you till has a 3% chance to be moist. | 1 |
+0.5% Bark Skin. | 1 |
+0.5% Homing Pigeon - Chance that a pigeon will return when used. | 1 |
+0.5% Jump-Start - Chance that tractors will instantly gain a charge after use. | 1 |
+0.5% Luck. | 1 |
Engineer Ant
The Engineer Ant primarily offers upgrades that affect Tractors and Scrolls.
Level 1
There are 16 Level 1 upgrades in all, including repeats.
Last Level 1 upgrade requires 20 Cornucopias.
Engineer Ant Upgrade | Number |
---|---|
Found tractors start full charged. | 1 |
Purchased tractors start full charged. | 1 |
Slightly reduce tractor cooldowns. | 2 |
Increase Wacker Tractor distance and width. | 1 |
Increase Wood Chipper Tractor radius. | 1 |
Increase Sprinkler Tractor duration and watering radius. | 1 |
Pigeons will sometimes drop from bosses. | 1 |
Pigeons will occasionally be sold in town at the gardening shop. | 1 |
Earthquake breaks additional soil crust. | 1 |
Increase rain cloud duration by 20%. | 1 |
Blood rain drops additional fertilizer. | 1 |
Anemochory has a 10% chance to sow higher tier seeds and a 3% chance to sow pumpkins or roses. | 1 |
+1% Gun Repair - Chance that gun won't break at the end of the day. | 2 |
+1% Bark Skin - Chance to block damage. | 1 |
Level 2
"I have more blueprints, but I need a workshop."
Once all of the previous upgrades have been chosen, 100 must be paid before the following Improvements become available. They cost 50 at first and increase linearly by 10 for each one purchased, up to 110 . There are seven Level 2 upgrades in all, including repeats. These were added in the Feline Good update.
Engineer Ant Upgrade | Number |
---|---|
Wacker Tractor deals damage. | 1 |
Increase fertilizer from Wood Chipper. | 1 |
Add 0.5 seconds to Carrot Tractor invincibility effect. | 2 |
Increase Sprinkler Tractor duration and watering radius. | 1 |
10% chance Tunneler Tractor will break an extra crust. | 1 |
Tunneler Tractor also tills soil when it breaks crust. | 1 |
Historian Ant
The Historian Ant primarily provides upgrades that focus on improving the player's next run based on how well they did in their previous run. This is done in the form of the Time Capsule.
Level 1
There are 16 Level 1 upgrades in all, including repeats.
Last Level 1 upgrade requires 20 Cornucopias.
Historian Ant Upgrade | Number |
---|---|
Start with an additional 2 fertilizer for each season survived in the previous run. | 3 |
Start with 1 additional seed for each season survived last run. | 2 |
Start with 2 heart sprouts at the start of your next run if you survived until Summer in the previous run. | 1 |
Keep a random upgrade from your previous run if you survived until fall. | 1 |
Start with a random farm animal if you survived until Winter in the previous run. | 1 |
Keep a random upgrade from your previous run if you survived until Nuclear Winter. | 1 |
Start with an additional pickaxe. | 2 |
+2 Luck. | 1 |
Stay energized longer. | 1 |
Become energized with less tasks. | 1 |
+1% Gun Repair - Chance that gun won't break at the end of the day. | 1 |
+1% Beet Drop - Chance to drop a Heart Beet Seed when damaged. | 1 |
Level 2
"We can learn a lot from unearthing ruins."
Once all of the previous upgrades have been chosen, 100 must be paid before the following Improvements become available. They cost 50 at first and increase linearly by 10 for each one purchased, up to 100 . There are six Level 2 upgrades in all. These were added in the Feline Good update.
Historian Ant Upgrade | Number |
---|---|
Heart Beets grow 5% faster. | 1 |
+0.5% Homing Pigeon - Chance that a pigeon will return when used. | 1 |
Soil that you till has a 3% chance to be moist. | 1 |
Heart Beets require less fertilizer. | 1 |
+0.5% Jump-Start - Chance that tractors will instantly gain a charge after use. | 1 |
+0.5% Luck | 1 |
Sage Ant
The Sage Ant's upgrades focus on Stat and time improvements.
Level 1
There are 16 Level 1 upgrades in all, including repeats.
Last Level 1 upgrade requires 20 Cornucopias.
Sage Ant Upgrade | Number |
---|---|
Days last a few seconds longer. | 3 |
Dusk lasts a few seconds longer. | 1 |
Start with +1 to Farming Stat. | 2 |
Start with +1 to Fighting Stat. | 2 |
Start with +1 max Health. (Note: Description says "Start with +1 heart beet.") | 1 |
Run slightly faster. | 5 |
+2 Luck. | 2 |
+1% Bark Skin - Chance to block damage. | 1 |
Level 2
"With an alter I could commune with ancient farmers."
Once all of the previous upgrades have been chosen, 100 must be paid before the following Improvements become available. They cost 50 at first and increase linearly by 10 for each one purchased, up to 110 . There are seven Level 2 upgrades in all. These were added in the Feline Good update.
Sage Ant Upgrade | Number |
---|---|
+0.5% Jump-Start - Chance that tractors will instantly gain a charge after use. | 1 |
Start with +1 fighting stat. | 1 |
Start game with tilled soil. | 1 |
Become energized with less tasks. | 1 |
+0.5% Homing Pigeon - Chance that a pigeon will return when used. | 1 |
Heart Beets grow 5% faster. | 1 |
Start with +1 farming stat. | 1 |
Trivia
- To purchase all of the Home Improvements added in Feline Good would cost 3,190 , including the facility costs.
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