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The player's Gun Repair increased the chance for Weapons to be fixed at the end of the day.

General Description[ | ]

Gun Repair added a chance for the player's current Weapon to be repaired at the end of the current day, allowing it to be used again for the next day. All repaired Weapons would retain all of their upgrades they have received previously. There was no limit on how many times Gun Repair could occur; the same Weapons could be repaired multiple days in a row. All of these combined attributes made Gun Repair a potential source of saving Cashews, which in turn can be spent on other utilities instead. Initially, the player's save began with zero Gun Repair, which could not be increased through any Items during the run. However, playing as Rye provided a 50% bonus Gun Repair chance, due to his Mechanic perk. Otherwise, Gun Repair could only be increased through Cat Plushies, Cat Shrines, Home Improvements, and Topiaries. Unless otherwise stated, all of the following increases were permanent and would have affected all runs after being obtained. The specific sources can be seen below:

Image Name Increase Amount Source Name
AlienGunRepairUpgrade
Alien Ant Gun Repair Upgrade +1% Gun Repair 2 Alien Ant
EngGunRepairUpgrade
Engineer Ant Gun Repair Upgrade +1% Gun Repair 2 Engineer Ant
HistGunRepairUpgrade
Historian Ant Gun Repair Upgrade +1% Gun Repair 1 Historian Ant
TopiaryUnlocked3
Weapon Topiary +1% Gun Repair 1 Topiaries
CatToyScuffyGrey
Scruffy Grey Cat Plushie +0.005% Gun Repair per Scruffy Grey Cat 0 to 200 Cat Plushies
CatToySphynx
Sphynx Cat Plushie +0.015% Gun Repair per Sphynx Cat 0 to 200 Cat Plushies
CatToyYorkie
Yorkie Cat Plushie +0.02% Gun Repair per Yorkie Cat 0 to 200 Cat Plushies
Mechanic
Mechanic (Rye's exclusive perk) +50% Gun Repair 1 Rye
BigCatStatueUpgrade
Big Cat Statue Upgrade +1% Gun Repair 1 Big Cat Statue

Note that for the above sources they were all additive, not multiplicative. For example, if the player already had Gun Repair at 2% and purchase the Engineer Ant Gun Repair Upgrade, they would have had a Gun Repair value of 3%.


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