Gun Repair
![]() |
This article is a stub. You can help the Atomicrops Wiki by expanding it. |
The player's Gun Repair increases the chance for Weapons to be fixed at the end of the day.
General Description[edit | edit source]
Gun Repair adds a chance for the player's current Weapon to be repaired at the end of the current day, allowing it to be used again for the next day. All repaired Weapons will retain all of their upgrades they have received previously. There is no limit on how many times Gun Repair can occur; the same Weapons can be repaired multiple days in a row. All of these combined attributes make Gun Repair a potential source of saving Cashews, which in turn can be spent on other utilities instead. Initially, the player's save begins with zero Gun Repair, which cannot be increased through any Items during the run. However, playing as Rye provides a 50% bonus Gun Repair chance, due to his Mechanic perk. Otherwise, Gun Repair can only be increased through permanent bonuses provided by Home Improvements and Topiaries. The specific sources can be seen below:
Table of Gun Repair Sources[edit | edit source]
Image | Name | Increase | Source Name |
---|---|---|---|
Alien Ant Gun Repair Upgrade | +1% Gun Repair | Alien Ant | |
Engineer Ant Gun Repair Upgrade | +1% Gun Repair | Engineer Ant | |
Engineer Ant Gun Repair Upgrade | +1% Gun Repair | Engineer Ant | |
Historian Ant Gun Repair Upgrade | +1% Gun Repair | Historian Ant | |
Weapon Topiary | +1% Gun Repair | Topiaries | |
Mechanic (Rye's exclusive perk) | +50% Gun Repair | Rye |
Note that for the above sources they are all additive, not multiplicative. For example, if the player already have a Gun Repair Stat at 2% and purchase the Engineer Ant Gun Repair Upgrade, they will have a new Gun Repair chance of 3%. The maximum possible amount of Gun Repair the player can have is 5% as most Characters, or 55% as Rye.