Fighting Stat

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The player's Fighting Stat increases various aspects of their Character during the run.

General Description[edit | edit source]

Fighting Stat increases damage of all guns, and player movement speed. Those specific rates can be seen in the tables below:

Table of Fighting Stat Movement Speed Affects[edit | edit source]

FightStatUpA-resources.assets-1150.png Tiles/second
0 5
1
2 5.16
3
4
5
6
7
8 5.67
9
10 5.94
11
12
13
14
15 6.13
16
17
18
19 6.52
20

Table of Fighting Stat Weapon Damage Affects[edit | edit source]

FightStatUpA-resources.assets-1150.png PeashooterPortrait.png RustySmgPortrait.png BlunderbussPortrait.png SpudriflePortrait.png ShallotgunPortrait.png ParsniperPotrait.png BioLauncherPortrait.png GatlingGunPortrait.png FlamethrowerPortrait.png JackrabbitPortrait.png ButcherknifePortrait.png SquirrelGunPortrait.png
0 18 10 30(40) 18 18 x 8 100 80 6 x 8 45
1 19
2 20 33(44) 10 7 x 8
3 35(46)
4 22 24 97 32
5
6 27 122
7 110
8 26 45(56) 45 x 8 40
9
10 28
11
12 30
13 39 59 x 8
14
15 58
16
17 37
18
19 40 78 x 8
20

Notes about the above table:

  • All numbers are for individual hits with the weapon. High fire rate weapons like the Rusty SMG appear weaker as a result.
  • This data assumes no upgrades have been purchased.
  • The number in parentheses for the Blunderbloom is the damage of the initial blast when the gun is fired.
  • The Sriracha Soaker does very little damage per hit, but the burning damage over time stacks based on that initial hit's damage. At this moment it is not known exactly how burning damage is applied, nor how it stacks. More testing needed.
  • The Shallotgun and the Jackrabbit 12 both fire 8 pellets per shot, hence how their damage is written.