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AddDaytimeA.png This article is about the Fighting Stat. For the Item, see Fighting Stat Up.


The player's Fighting Stat is the Stat which controls their Character's speed and damage output.

General Description[]

Increasing the Fighting Stat increases player movement speed, as well as damage of all guns.

Increasing Fighting Stat[]

When beginning a new run, the player's Fighting stat is reset to 0 by default. This can be permanently increased to 2 with Home Improvements.
The Fighting Stat can also be increased more substantially during each run, through various methods.

The following may randomly increase Fighting or Farming Stat:

The fighting stat cannot be lowered during the course of a run.

Effect on movement speed and damage output[]

Movement Speed[]

FightStatUpA-resources.assets-1150.png Tiles/second
0 5
1
2 5.16
3
4
5
6
7
8 5.67
9
10 5.94
11
12
13
14
15 6.13
16
17
18
19 6.52
20

Weapon Damage Output[]

This data assumes no weapon upgrades have been purchased.

FightStatUpA-resources.assets-1150.png Pea Shooter Rusty SMG Blunderbloom Spud Rifle Shallotgun Parsniper Biodegrader Cattling Gun Sriracha Soaker Jackrabbit 12 Butcher's Knife Flying Squirrels
0 18 10 30 (40) 18 18 x 8 80 6 x 8 45
1 19
2 20 12 33 (44) 21 21 x 8 93 88 28 10 7 x 8 53 40
3 21 14 35 (46) 22 100 57
4 22 15 37 (48) 24 24 x 8 107 97 32
5 23 25 25 x 8 115 12 49
6 41 (52) 27 122 9 x 8
7 43 (54) 29 x 8 130 110 10 x 8 56
8 26 45 (56) 30 30 x 8 138 115 40 11 x 8
9 23 49 (60) 32 x 8 146 120
10 28 24 155 17
11 26 53 (64) 36 164 130 18 13 x 8
12 30 28 53 (64) 37 37 x 8 172 135 50 18 13 x 8
13 32 55 (66) 39 39 x 8 182
14 33 31 58 (68) 41 191 146 20 15 x 8 80
15 43 201 151 58
16 35 35 45 210 157
17 37 47 162 24
18 67 (76)
19 40 52 52 x 8
20 20 x 8 149

Notes about the above table:

  • All numbers are for individual hits with the weapon. High fire rate weapons like the Rusty SMG appear weaker as a result.
  • The number in parentheses for the Blunderbloom is the damage dealt by its close-range blast.
  • The Sriracha Soaker does very little damage per hit, but the burning damage over time stacks based on that initial hit's damage. At this moment it is not known exactly how burning damage is applied, nor how it stacks. More testing needed.
  • The Shallotgun and the Jackrabbit 12 both initially fire 8 pellets per shot, hence how their damage is written.