Enemies

From Atomicrops Wiki
Jump to: navigation, search

This article is a stub. You can help Atomicrops Wiki by expanding it.

There are approximately two dozen different enemy types, in addition to many bosses and mini-bosses, in Atomicrops.

All biome-exclusive enemies (enemies from the Plains, Desert, Jungle and Tundra) have a stronger version of themselves in the tier 2 of that biome. Aside of their looks, the only differences between them are their health and the amount of bullets they shoot, both of which gain a considerable increase.

Common Enemies[edit | edit source]

These are enemies found in all areas. (Names are unofficial, and HP is calculated by approx amount of damage taken until the enemy's death)

Image Enemy HP Attack
Bundit Guard Bundit Guard 50 Slow single shot, Ranged. Has to stop moving briefly and take aim before firing. Can fire more shots in a burst in later Years.
Bunnycopter Bunnycopter Flies at player, dealing contact damage. Only found in Camps.

Roach

Roach 50 Wanders randomly, occasionally firing a single shot directly at the player.

Beeson

Beeson ~90 Appear randomly in groups, fly across the biome ignoring the player, deal contact damage. Always drops fertilizer when killed, with high chance of dropping seeds as well.

Desert Tree Guardian

Tree Guardian ~500 Protects Golden Pupa's Bulb. Attacks by jumping onto the player, but deals no contact damage when not landing from a jump. Tier 2 zones have upgraded Tree Guardians with extra attacks, and companion enemies that spawn with them.

Farm Enemies[edit | edit source]

These are enemies that exclusively appear on the farm.

Image Enemy HP Attack
Blue Mole Blue Mole Travels underground, occasionally pops up, shooting a few bullets at the player
Star-nosed Mole Star-nosed Mole Travels underground, occasionally pops up, shooting a few bullets at the player. Has much more health than Blue Moles.
Weed Monster Weed Monster Spawns from weeds on the farm, shoots multiple bullets at the player's approach. Letting weeds get thick increases the chance of them spawning. Does not appear in early Years.


Night Enemies[edit | edit source]

These are enemies that appear at night in waves.

Image Enemy HP Attack
Blunderbunny Blunderbunny 50 Shoots single bullets at the player. Gets exhausted after a short time, and will then run away until the next wave starts.
Slug Slug Deals no damage, tries to eat crops. Starting on Year 2, it will chase the player and shoot bullets if no crops are planted, or if all crops have been eaten.
Banana Slug Banana Slug Has more health than a regular Slug, otherwise behaves identically.
Fire Slug Tries to eat crops, sets crops on fire. Appear frequently during Slug Moons.
Fruit Fly Fruit Flies Appear in swarms. They will hover in one place before attempting to each crops. Deal no damage to the player.
Mortar Bundit Demobun ~100 Throws bombs at the player with no range limit. Never approaches the well, and remains on the outer edge of the farm area.
Machine Gunner Bundit Heavy Weapons Bundit Stops moving, charges for a bit, then fires a rapid stream of bullets at the player.
Sniper Bundit Sniper Bundit Aims at player with a red line, then shoots a fast-moving bullet. Will try to run away if approached when not lining up a shot.


Desert Enemies[edit | edit source]

These are enemies that exclusively appear in the Desert.

Image Enemy HP Attack
Scorpion Scorpion 50 Moves randomly in short, quick motions, and periodically fires a small burst of shots. On year 1, it fires only three shots, but its bullets will increase in number with higher years. Its shots generally don't target the player directly, but can be annoying to avoid when other enemies are attacking as well. Never spawns from Camps.
Can Crab Can Crab Wanders randomly at first. It will periodically stop moving and take aim at the player. Repeatedly shoots 4 bullets in a perpendicular line, but does not track the player while shooting. Deals no contact damage, and cannot fire without pausing its movement for a short time first, and so is relatively safe to approach while it's moving.
Shadow Vulture Shadow Vulture Flies in large, sweeping, circular motions, and will charge the player anytime it catches sight of them. Never spawns from Camps.
Cactus Cactus Immobile, and fires a burst of 8 shots in diagonal and cardinal directions periodically, without any regard for the player's position. Only spawns in Camps.

Plains Enemies[edit | edit source]

These are enemies found exclusively within the Plains areas.

Image Enemy HP Attack
Bull Boy Bull Boy ~126 If shot, it will charge at the player, dealing contact damage. Sometimes the Bull Boy goes into a rage without outside interference.
Bat Bat ~36 Always spawns in a large group, tightly packed together. When attacked, flies quickly in a large circle, and will periodically charge at the player. All bats in the circle will convene on the player's position when the charge is initiated, then they will resume flying in a circle around that new position.
Pine Bomber Pine Bombers ~126 Targets the player at a very high range with explosive pinecones that highlight the targeted area when launched. Does no contact damage and does not move.
Wasp Wasp Flies at player, dealing contact damage. Moves erratically and will occasionally ready a charge. Be careful on the higher years, because this enemy is very fast and leaves very little room for error when charging from offscreen.

Tundra Enemies[edit | edit source]

These are enemies found exclusively within the Tundra areas

Image Enemy HP Attacks
Ice Mage Ice Mage Summons a circle of snowballs that will spin around the snowman's location, and occasionally shoots a few bullets at the player.
Fox Fox Wanders randomly and leaves frequent trails of nearly immobile bullets behind itself. Can cut off your ability to dodge other attacks if not taken care of.
Owl Listing Owl Flies around somewhat randomly, and occasionally shoots out bullets that leave a twinkling sparkle in their wake and move in small circles instead of a straight line.
Volcano Volcano Shoots rocks in highlighted areas around itself with no regard for the player's position.

Jungle Enemies[edit | edit source]

These are enemies found exclusively within the Jungle areas

Image Enemy HP Attack
Panther Panther Vanishes upon being activated, creating a large highlighted area that it will strike after a brief delay. It will strike between one and three times, depending on the Year that the player is on, and will be invulnerable until it finishes its attacks. The higher tiered Panther will strike in a cross pattern instead of a line.
Venus Flytrap Venus Fly Trap Immobile and does no damage on its own, but frequently spawns flies that move erratically and deal contact damage.
Chameleon Chameleon Occasionally charges in a random direction, shooting bullets while doing so.
Jungle Beetle Jungle Beetle Moves randomly, in groups. They deal contact damage, and if any of the beetles in the group are attacked, all beetles in the group will fly away in somewhat random directions.

Bosses[edit | edit source]

Bosses appear on the third and final day of each season.

Monstropod[edit | edit source]

SpringBoss 0.png

The Monstropod is a boss of Spring. Monstropod is a giant snail that is being ridden by a bunny. The bunny constantly shoots bullets at the player, while Monstropod himself will periodically approach to try to eat your crops. After he takes enough damage on a given attempt to eat your crops, he will flee, leaving multiple Slugs that will continue to try to eat your crops. Monstropod himself does not deal contact damage, but the bunny riding him will probably shoot you if you try to take advantage of that.

Unfriendly Worm[edit | edit source]

The Unfriendly Worm is an alternative boss of Spring. It flies through the air, dealing contact damage. It generally doesn't target the player, but its erratic movement and rapid movement can make it difficult to avoid damage. It does not attack your crops in any way. As the Worm is damaged, its body will shrink and its speed will increase. The safest strategy with the Worm is to always avoid being near its head, so that its sudden changes in direction won't leave you too close to dodge it.

Sol Crusher[edit | edit source]

SummerBossPhase1 14.png

The Sol Crusher is a boss of Summer. Sol Crusher is a huge sun with a rainbow around her. She will channel sunlight into crops, which will set them on fire. Flaming crops can be put out by watering them; cows can be of great assistance in keeping your crops safe while fighting her.. She will occasionally enrage, spewing out bullets in all directions. When her health depletes, she will enter a second form, looking much meaner, while the rainbow disappears. Her attacks generally remain the same, except that when she enrages, she will also throw bombs in all direction. Be warned that she does contact damage, and her hitbox gets much bigger as soon as she enters her second phase; be careful not to get hit by surprise by being too close upon her changing forms!

U.F.B.[edit | edit source]

AlienBoss 2.png

The U.F.B. is an alternative boss of Summer. It occasionally fires a fire beam at the player that tracks their position, forcing them to move constantly. The beam can set crops on fire, so care should be taken around crops. Only the flaming circle at the beam's end damages the player. It will also occasionally fly into the sky, causing huge explosions in highlighted areas, that target the player. It can also stop moving, and shoot rings of bullets out of itself. These rings have gaps in them, however two rings next to each other won't have gaps in the same places, forcing the player to strafe in between them. The special U.F.O. enemies can also be found during the boss battle, otherwise exclusively spawning at the Blood Moon events. Make sure to target the smaller U.F.O enemies quickly, as they will attempt to abduct your valuable Farm Animals.

Old Mech-Donald[edit | edit source]

FallBoss 11.png

Old Mech-Donald is a boss of Fall. Old Mech-Donald is a tractor with the face that resembles a farmer. He has 3 attacks: He will stay in one place, spewing out a lot of smoke clouds in the general direction of the player. He can also charge in a square pattern around the crops, stopping at every corner for a second to shoot some more smoke clouds. Finally, he will sometimes disappear, and summon tractor tires, which will either travel from down to up, while moving from left to right, or from left to right while moving from down to up. His attacks have large hitboxes and can be difficult to avoid; stay on your toes!

The Spore You Know[edit | edit source]

MushBossLarge 0.png

The Spore You Know is an alternative boss of Fall. It is a giant Mushroom, that shoots spore-shaped bullets everywhere. When it dies, it'll unload a bunch of (non-bullet) spores. These spores will hatch if not killed soon enough, and will spawn more Mushrooms. These ones work the same, except their death-spores will spawn smaller mushrooms. And theirs will spawn even smaller ones. After the final small mushroom is killed, the boss is defeated. Each mushroom will periodically spawn spores that will duplicate that size of mushroom if not destroyed, so the boss can effectively heal itself if the player does not aggressively hunt down the various spores and shrooms.

Bundertaker[edit | edit source]

WinterBoss 0.png

The Bundertaker is a boss of Winter. Bundertaker is a huge buffed rabbit with a gun standing on a moon, which appears to be hanging from the sky on some ropes. He can shoot some bullets bigger than usual, and can also yell, which will spawn moon craters around him, which if not destroyed, will spawn albino rabbits to attack the player. Occasionally, Bundertaker will go up into the sky, and start sleeping. During this time he cannot be damaged. This phase is intended so that the player can defeat any leftover minions, to not be overwhelmed.

Itsy Bitsy[edit | edit source]

Itsy Bitsy is an alternative boss of Winter. This giant spider will run around frantically with such incredible speed that she is nearly impossible to hit. She can leave strings of bullets as she's running, to limit the player's options to avoid her. She will also occasionally stop to fire arrow-shaped rings of bullets with gaps in them, quite similarly to the U.F.B.'s attack. This is a good opportunity to hit her, since she rarely stays still long enough to get shots in. After certain damage thresholds, she will spawn smaller spiders that will behave similarly to the Desert Scorpions and must be killed. Turrets, and Drones, and especially Hogs are a huge help in this fight, as they will rarely miss with their attacks, allowing the player to let them do most of the damage while they focus on protecting themselves from her.

Corpse-a-Copia[edit | edit source]

CorpseACopia.png

Corpse-a-Copia is the final boss of the year. It appears in Nuclear Winter, which takes place after Winter. Nuclear Winter consists exclusively of the boss fight that starts as soon as you take the helicopter. The boss is a combination of fruits and vegetables forming a face and hands. Unlike other enemies of the game, it can only be damaged by harvesting crops, therefore the fight consist mainly in dodging attacks and planting seeds. Its attacks include: swiping at the player with its hands in highlighted areas, spawning giant crops that slowly move across the map (these can only deal contact damage, but they can be destroyed), raising its hand over the player's crops and snapping, which lights all crops on fire, and spawning in two types of nightmarish crops; one that will shoot an array of bullets at the player, and one that will explode in a gargantuan area after a set time.

Trivia[edit | edit source]

  • During the opening tutorial, a few of the enemies can be see as their normal animal counterparts. These animals are the bunnies and slugs, which both end up as the blunderbunny enemy and slug enemy. The bunnies can be seen next to the flower, and the slugs can be seen off-screen eating a bush.
  • Monstropod is a portmanteau made from the words 'Monster' or 'Monstro' and 'Gastropod'.
  • Sol Crusher is a pun made from the words 'Sol' and 'Soul Crusher'.
  • Old Mech-Donald is a pun made from the words 'Mech' and 'Old McDonald' from the kid's poem.
  • Bundertaker is a pun made from the words 'Bun' or 'Bunny' and 'Undertaker'.
  • One of Bundertaker's opening lines, "Its either the carrot or the stick, and I'm all out of carrots", is a reference to the 1988 movie "They Live"
  • Corpse-a-Copia is a pun made from the words 'Corpse' and 'Cornucopia'.
  • Unfriendly Worm's name is probably a reference to the item called Helpful Worms.
  • U.F.B. is probably an abbreviation of Unidentified Flying Bunny, which is a reference to the abbreviation 'U.F.O' which stands for Unidentified Flying Object.
  • The Spore You Know is a pun made from the words 'Spore' and 'The More You Know' which is probably a reference to an internet meme.
  • Itsy Bitsy's name is probably taken from the kid's poem.
  • The sprites for Corpse-A-Copia refer to them as "VegBalrog". This is likely a reference to a Balrog from "The Lord of the Rings" by J. R. R. Tolkien.
  • Beeson and Bundits are the only confirmed enemy names.
  • Through an ant upgrade, bosses can drop cornucopias.