(Added information regarding crop durability. Data provided by MysticSheep from the Atomicrops Discord.) |
(Mentioned that crops cannot be healed at all and added a chart provided by MysticSheep.) |
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== Crops Being Eaten == |
== Crops Being Eaten == |
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− | Crop can be eaten by certain [[Enemies]], including [[Slug|Slugs]] and [[Locust|Locusts]]. Each time a Crop eater takes a bite out of a Crop that given Crop's remaining durability will be reduced. All Crop eaters consume Crops at the same rate regardless of any of their individual attributes. The size of the Crop determines how long its durability is, with bigger Crops lasting much longer than smaller ones. All Crops of a given size have the same durability value; that is to say, a small [[Pumpkin]] will be consumed at the same rate as a small [[Prickly Pear]]. Note that the following information is assuming that only a single Crop eater is continuously consuming a Crop. Multiple Crop eaters munching on the same Crop will destroy it much faster as a result. In addition, all of the following values are in seconds and are rounded to the nearest tenth for simplicity. For [[Fire Slug|Fire Slugs]], note that they will destroy Crops faster than the listed data due to both eating them and setting them on fire at the same time. |
+ | Crop can be eaten by certain [[Enemies]], including [[Slug|Slugs]] and [[Locust|Locusts]]. Each time a Crop eater takes a bite out of a Crop that given Crop's remaining durability will be reduced. All Crop eaters consume Crops at the same rate regardless of any of their individual attributes. The size of the Crop determines how long its durability is, with bigger Crops lasting much longer than smaller ones. All Crops of a given size have the same durability value; that is to say, a small [[Pumpkin]] will be consumed at the same rate as a small [[Prickly Pear]]. Crops cannot be healed through any means, including watering them or merging them to create a Megacrop. Similarly, the damage a given Crop takes carries over between all days and [[Seasons]]. Note that the following information is assuming that only a single Crop eater is continuously consuming a Crop. Multiple Crop eaters munching on the same Crop will destroy it much faster as a result. In addition, all of the following values are in seconds and are rounded to the nearest tenth for simplicity. For [[Fire Slug|Fire Slugs]], note that they will destroy Crops faster than the listed data due to both eating them and setting them on fire at the same time. |
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+ | Here is that same data but represented by a chart: |
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+ | [[File:Crop Durability Chart.png|800x800px]] |
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== Crops Being Burned == |
== Crops Being Burned == |
Revision as of 18:29, 4 August 2021
This article is a stub. You can help the Atomicrops Wiki by expanding it. |
The player grows a multitudinous variety of mutated Atomicrops.
Seeds
Obtaining Seeds
Seeds can be found in the Biomes and on the Farm. There is a chance for seeds to be dropped when:
- Cutting Weeds (more likely if the player has Succulent Weeds)
- Harvesting a crop (more likely if the player has Fertilseed Pro)
- Watering a plant (if the player has Thankful Crops)
- Tilling Soil (if the player has Fat Grub
- Killing an Enemy
- Chance increased if killing Beeson
- Chance increased if using the Flying Squirrels Weapon, or the Squirrel Pocket item
Seeds are guaranteed to be found in certain enemy Camps found in all biomes:
- Clearing a Squirrel Camp drops 1-5 seeds, with a low chance for Sunflower or Pumpkin seeds
- Clearing a Bulb camp drops 1-5 seeds, with a moderate chance for rare seeds (Sunflower, Pumpkin, Heart Beet or Rose) or a Fruit Tree sapling.
- Defeating a Tree Monster will open a Golden Pupa bulb, which will always include one rare seed (Sunflower, Pumpkin, Heart Beet or Rose) or a Fruit Tree sapling.
- The Daily Orchard upgrade gives the player one random Fruit Tree sapling each day.
The player will always start with 4 Potato seeds in the Farm basket, with more available to those who have unlocked the relevant Home Improvements.
Seeds also have a chance to be sold in the Garden Shop in Town. There are eight different kinds of seed bags: a Bronze and Silver version for each Biome. Bronze seed bags contain those seeds found in the biome's first section (Tier 1), whereas Silver seed bags contain those found in the biome's second section (Tier 2).
Pumpkin and Sunflower seeds have a chance to be found in any Silver seed bag.
Rose and Heart Beet seeds also have their own special locations: see those individual pages for more details on obtaining.
Using Seeds
The player's seeds can be see in the Seed Inventory, located on the left-hand side of the screen. They cannot be viewed in the player's other (paused) Inventory, meaning that the player has to balance selecting and planting seeds with fighting Enemies.
Seeds must be planted in tilled Soil that is clear of Weeds, and take up one tile of soil each (with the exception of Fruit Tree saplings, which require a 2x2 square of tilled soil). Crops can be fertilized with Fertilizer to increase their value, which the player can do at any time before harvest. If four identical crops are planted in a 2x2 square, and each crop is fertilized, they will merge to form a Megacrop. Megacrops are significantly more valuable than regular crops, and can themselves be fertilized further to be worth even more.
Once planted, crops must be watered at every stage of growth, with Desert and Tundra seeds requiring less water (but taking a longer time to grow) and Plains and Jungle seeds requiring more water (but growing more quickly). Megacrops generally take twice as long to water as their regular variants. The player must also defend their crops from Enemies such as Slugs which will try to eat them, or from fire which will destroy them. When fully grown, crops will have a jumping animation, and can then be harvested.
Different kinds of Farm Animals can assist the player in growing crops: Cows, for example, are able to water them.
List of Crops
Most crops are sold for Cashews, the money being automatically added to the player's total on harvest.
Food Crops
Name | Image | Found In | Sold In | Price Tier | Price Sold | Megacrop Price Sold |
---|---|---|---|---|---|---|
Aloe | Desert Tier 2 | Silver Tier Desert Seeds | A | Unfertilized: 10 Fertilized: 30 |
Unfertilized: 140 Fertilized: 240 | |
Black Eyed Bean | Desert | Bronze Tier Desert Seeds | C2 | Unfertilized: 3 Fertilized: 6 |
Unfertilized: 30 Fertilized: 36 | |
Broccoli | Plains Tier 2 | Silver Tier Plains Seeds | B1 | Unfertilized: 6 Fertilized: 12 |
Unfertilized: 72 Fertlized: 96 | |
Cabbage | Plains | Bronze Tier Plains Seeds | C1 | Unfertilized: 3 Fertilized: 6 |
Unfertilized: 36 Fertilized: 48 | |
Carrot | Tundra Tier 2 | Silver Tier Tundra Seeds | A | Unfertilized: 10 Fertilized: 30 |
Unfertilized: 140 Fertilized: 240 | |
Chili | Jungle | Bronze Tier Jungle Seeds | B1 | Unfertilized: 6 Fertilized: 12 |
Unfertilized: 72 Fertilized: 96 | |
Coffee | Jungle Tier 2 | Silver Tier Jungle Seeds | A | Unfertilized: 10 Fertilized: 30 |
Unfertilized: 140 Fertilized: 240 | |
Corn | Plains | Bronze Tier Plains Seeds | C1 | Unfertilized: 3 Fertilized: 6 |
Unfertilized: 36 Fertilized: 48 | |
Grapes | Desert Tier 2 | Silver Tier Desert Seeds | B2 | Unfertilized: 6 Fertilized: 12 |
Unfertilized: 60 Fertilized: 72 | |
Onion | Tundra Tier 2 | Silver Tier Tundra Seeds | A | Unfertilized: 10 Fertilized: 30 |
Unfertilized: 140 Fertilized: 240 | |
Pea | Tundra | Bronze Tier Tundra Seeds | B2 | Unfertilized: 6 Fertilized: 12 |
Unfertilized: 60 Fertilized: 72 | |
Potato | Farm Basket, Weeds, Dicey's Casino |
N/A | C1 | Unfertilized: 3 Fertilized: 6 |
Unfertilized: 36 Fertilized: 48 | |
Pineapple | Jungle Tier 2 | Silver Tier Jungle Seeds | A | Unfertilized: 10 Fertilized: 30 |
Unfertilized: 140 Fertilized: 240 | |
Prickly Pear | Desert | Bronze Tier Desert Seeds | C2 | Unfertilized: 3 Fertilized: 6 |
Unfertilized: 30 Fertilized: 36 | |
Rice | Jungle | Bronze Tier Jungle Seeds | B1 | Unfertilized: 6 Fertilized: 12 |
Unfertilized: 72 Fertilized: 96 | |
Tomato | Plains Tier 2 | Silver Tier Plains Seeds | A | Unfertilized: 10 Fertilized: 30 |
Unfertilized: 140 Fertilized: 240 | |
Turnip | Tundra | Bronze Tier Tundra Seeds | B2 | Unfertilized: 6 Fertilized: 12 |
Unfertilized: 60 Fertilized: 72 | |
Pumpkin | All areas | Silver Tier Desert Seeds (Rarely) Silver Tier Plains Seeds (Rarely) Silver Tier Jungle Seeds (Rarely) Silver Tier Tundra Seeds (Rarely) |
A | Unfertilized: 10 Fertilized: 30 |
Unfertilized: 140 Fertilized: 240 | |
Sunflower | All areas | Silver Tier Desert Seeds (Rarely) Silver Tier Plains Seeds (Rarely) Silver Tier Jungle Seeds (Rarely) Silver Tier Tundra Seeds (Rarely) |
S | 6 cashews per fertilizer used, up to 50 (total 300 per plant) |
30 cashews per fertilizer used, up to 50 (total 1500 per Megacrop) |
Price Tier Values
Fruit Trees
Fruit Tree saplings are a rarer kind of seed, which require a space of 2x2 tiles each to be planted. However, they will remain after harvesting, making them a potentially infinite source of fruit.
All trees can be planted together in a 2x2 arrangement and fertilized to form a Mega Tree.
Name | Image | Found In | Price Sold | Megacrop Price Sold |
---|---|---|---|---|
Apple | Tundra | Unfertilized: 12 Fertilized: 15 |
Unfertilized: 18 Fertilized: 21 | |
Banana | Jungle | Unfertilized: 12 Fertilized: 15 |
Unfertilized: 18 Fertilized: 21 | |
Date | Desert | Unfertilized: 10 Fertilized: 12 |
Unfertilized: 16 Fertilized: 18 | |
Peach | Plains | Unfertilized: 10 Fertilized: 12 |
Unfertilized: 16 Fertilized: 18 |
Other Crops
These are special crops which do not pay out in Cashews, but have other important uses within the game.
See the individual pages for information on finding these seeds.
Name | Image | Description | Megacrop Benefits |
---|---|---|---|
Rose | Harvested Roses contribute towards the player's Rose currency. Roses can be used to purchase Items at the Rose Market, or given to potential Spouses in exchange for Items and to pursue romance. One Heart Beet seed per day can also be bought in Town, starting at a cost of 1 and increasing linearly. Roses cannot be fertilized, and merge into a megacrop instantly if planted in a 2x2 square. |
Grants an extra Rose | |
Heart Beet | Heart Beets are used to represent the player's Health, and each harvested heart beet restores one unit of lost health. Fertilizing a Heart Beet plant increases the chance of obtaining a Heart Sprout on harvest, and collecting four will increase the player's max Health by one. |
Grants an extra Heart Beet, and two Heart Sprouts |
Defenses
These are not crops, but they are stored in the player's Seed Inventory, and must be "planted" on the Farm in the same way.
Defenses work instantly when planted, do not need water, cannot be fertilized and cannot be transformed into Megacrops.
Name | Image | Description | Found In |
---|---|---|---|
Turret | Turrets fire at enemies at a moderate pace for 15 damage. They can be upgraded if the player has various Items. | Enemy Camps, Town Rye starts with a Turret | |
Scarecrow | Scarecrows deal damage in an area and block bullets. They also push Enemies away, potentially helping to protect your crops. | Enemy Camps, Town | |
Curret | Fires at enemies, like a regular Turret, but its projectiles are much faster and do much more damage. | Golden Pupa |
Crop Durability
Crop Durability is a system that is hidden from the player. It determines how long a given Crop lasts until being completely destroyed through being eaten or by being set on fire. The given amount of time a Crop will last is affected by its size and the current Year the player is playing on, with higher Years having Crops be destroyed faster. Note that none of the following information applies to Defenses, as they cannot be eaten.
Crops Being Eaten
Crop can be eaten by certain Enemies, including Slugs and Locusts. Each time a Crop eater takes a bite out of a Crop that given Crop's remaining durability will be reduced. All Crop eaters consume Crops at the same rate regardless of any of their individual attributes. The size of the Crop determines how long its durability is, with bigger Crops lasting much longer than smaller ones. All Crops of a given size have the same durability value; that is to say, a small Pumpkin will be consumed at the same rate as a small Prickly Pear. Crops cannot be healed through any means, including watering them or merging them to create a Megacrop. Similarly, the damage a given Crop takes carries over between all days and Seasons. Note that the following information is assuming that only a single Crop eater is continuously consuming a Crop. Multiple Crop eaters munching on the same Crop will destroy it much faster as a result. In addition, all of the following values are in seconds and are rounded to the nearest tenth for simplicity. For Fire Slugs, note that they will destroy Crops faster than the listed data due to both eating them and setting them on fire at the same time.
Year | 1x1 Crop (smallest size) Duration | 2x2 Crop (Megacrops and small Fruit Trees) Duration | 4x4 Crop (Mega Tree) Duration |
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1 | 15 | 45 | 135 |
2 | 12.5 | 37.5 | 112.5 |
3 | 11.5 | 34.5 | 103.5 |
4 | 10.6 | 32 | 96 |
5 | 10.6 | 32 | 96 |
6 | 10 | 30 | 90 |
7 | 10 | 30 | 90 |
8 | 9.3 | 28 | 84 |
9 | 8.8 | 26.5 | 79.5 |
10 | 8.3 | 25 | 75 |
Here is that same data but represented by a chart:
Crops Being Burned
In addition to being eaten, Crops can also be set on fire from certain Bosses, Enemies, Nitro, as well as the Siracha Soaker. Fire damage is similar to Crop eater damage, however more testing is needed.
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